Results 1 to 10 of 32

Thread: July 2008 Entry: Kane's Place

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    No more updates to the map yet, got a little distracted trying to learn isometric mapping for a bit.

    In answer to Ravells: All of the outside buildings, the stone railings, and all of the furniture except for the treasure chests were rendered in Poser. I forgot to mention Bryce as well. The tree in the courtyard was in it.


    Started thinking about what tokens will be used on the map. Pulled out a few of my old ones and edited them a little where needed.

    Thought it might be a good idea to include pog style ones as well as the topdown tokens. Given the theme of the map, I wanted to try for a coin type style on the tokens, went a little overboard and ended up with these. Some worked out better than others...

    Topdowns to follow in the next post due to 5 upload limit.
    Attached Images Attached Images

  2. #2

    Post

    The topdown tokens for the map so far (sized to match the map).
    Attached Images Attached Images

  3. #3

    Post Nice tokens!

    This is probably where I'll fail in this challenge - the inability to create tokens in the quality of my map. I do have Nendo, Poser, Raydream Studio - so I've got the tools to the job, just not the clothing and other objects to make the most of my top downs.

    Creating objects of objects is easy stuff for me. People, not so much.

    Excellent job here, Vry, but then as Trevor and others on RPTools suggest you're their best mapper - I have to agree.

    My map is enough to participate, even compete - your map is a win for sure!

    GP
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4

    Post

    Added the little garden, more furniture and decorations.

    The floor scuffs didn't look as obtrusive before collapsing the layers, I'll probably need to fade those out a bit.

    Still To Do:
    Pick some more tokens for other thugs/patrons.
    Minor tweaks.

    ### Latest WIP ###
    Attached Images Attached Images

  5. #5
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    * Extra consideration will be awarded to those that provide VTT elements such as tokens, and objects.
    * This should be a ready to use map with all the objects and tokens already in place.
    * Those that wish to, can provide the maps sans objects and tokens once they have finished, but this is not a requirement of the challenge but would be appreciated by those of us that use VTs.


    Looks like one does not NEED to make tokens to win.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6

  7. #7
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    ... and here was me thinking I might pitch in for this month's challenge I will, but only if I can come up with a killer hook - Vry really has the detailed map market sewn up.

    A few queries about this as it stands though. Firstly - there's a lot of fade to black going on around the side. I can do that with FOW in VTT maps if I need to. With this map I can see my players walking over there and asking me to reveal what they can see and I'd have to say 'um, I don't know'. Also I'm intrigued by a circular feature up at the top of the map - it is huge tunnel going down, or a circular roof? Also the room with the antlers on the south wall is incredibly blurry - was that intentional (a fug of narcotic smoke ) or will this sharpen up in the final? Finally - are the tables and chairs movable? I know that my players tend to throw things around when a bar fight breaks out and the fixtures don't stay fixed for long.

    That's a few pretty niggly queries on what is a truly astounding map. Good work as always.

    *edit: Never mind - I've figured out that the blurred area is the lower floor seen through the open space in the first floor. Maybe it would help to darken the lower area to make this difference clear.

    I do have one more query though - what is the roof that is visible to the right of the upper floor? It doesn't look like there are any supports for this to the right of the lower floor. I might just be being dense again, but I can't see how that fits together.
    Last edited by torstan; 07-08-2008 at 09:38 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •