sounds very interesting, I'm looking forward to see how it progresses
Howdy again everyone, back with another map to make. The campaign has transitioned into a West Marches style one, centered around the ramshackle village of Fray, a quaint home for a group of misfits from all of time and space.
The premise is simple: the world is gone, and the only thing remaining is the Mists and the village of Fray. The Mists are a dense fog that hampers movement, vision, and occasionally sanity. The Mists surround Fray wholly. The village of Fray sits on a cliff-side, which descends deep into a foggy mass, with a small stream emerging from nowhere cutting it into halves. On the right half is the Threadwood, where adventurers pop into existence at random, often in groups. On the left is the village-proper. There's quite a few interesting locals. The major features, however, are a crashed airship embedded in the cliffside, a timber wall with no gate, and the stream whose source is a streaming trickle from the overcast sky. The ground is patchy and barren, a kind of lifeless gray dirt (except in the fields of the druid and cow-wrangler, who supply the food for the village.)
In terms of scale, I'm thinking it would be comparable to J.Edward's Bourmout map, with the line work done by hand and colored in Photoshop. I saw the isometric / Sketchup approach done here by Larb and was astounded. It seems far too outside of both my ability, and practicality (no digital pen, sadly) though. There's a few things I need to approach first though, which is:
How to implement the dense and foggy Mists, the crashed airship, and the timber wall (I do like both the lining and wall style of Melvin's Pinefort)
Have some flavor, if you want:
sounds very interesting, I'm looking forward to see how it progresses
regs tilt
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I can practically see it already. If you're trying to think of ways to incorperate the mists, walls and airship, throw up some quick sketches. Even if you don't like them, I'm sure it'll establish enough of a baseline for the rest of us to sling some ideas your way.
Did a few experiments with how to draw the houses. Pretty sure the scale in this is off a lot (the individual logs, stream size, etc.) Did a few sketches of where I wanted what.
Attempted to do dead trees... yeah...
Looks good. Keep it up.
Cheers,
-Arsheesh
Two scans to update: did a raw line/scale workup, then tried out some more roofing on another sheet. In the workup there is a small circle in one corner, that's a ~4' diameter circle, the average basis for the series of logs that will surround the village.
Definitely getting frustrated with the differences between how it comes out on paper and the quality of the scan. Minutiae and such.