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Thread: Joining the bandwagon -- MiddleEarth

  1. #11

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    It looks good. I quite like the Rhun sea and Nurnen sea areas. Nurnen looks a bit big but still looks good.
    3d text could be interesting but probably more problematic than 2d text on top.
    It could be interesting to have the text coming up from the ground, but not as the ground itself. Not sure if that sounds understandable.
    Yes to Fringe text. If you did a tilted perspective view then the Fringe text would look pretty cool I think.

  2. #12
    Administrator Redrobes's Avatar
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    Very cool. Will be checking back with some interest. Blender mesh must be awfully large....

  3. #13
    Guild Expert johnvanvliet's Avatar
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    the mesh is a 2048 subdivided displacement map
    2050x2050 grid ( 4,202,500 vertexes) so with UV mapping it is 604 Meg
    not really all that big

    this is also only HALF resolution each vertex equals a group of 4 pixels on the DEM
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  4. #14
    Guild Expert johnvanvliet's Avatar
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    update
    The Sea of Nurnen was a bit big

    redid the colorizing ( colorizing a B & W heightmap is fun)

    except for some touch up i think i will use this
    then on to adding location names

    -- 3d render with the viewpoint above the center
    click on or full image ( 4096 x 2965 px )
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  5. #15

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    It's looking good.
    You kind of visually lose some of the rivers in there.
    Do you plan to do any color adjustment?
    Just some way to get a bit more clarity on the rivers might help.

    edit - this would look really good rendered in Vue or Terragen.

  6. #16
    Administrator Facebook Connected Diamond's Avatar
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    Awesome work so far; I really love the intricacy of this. I'm with J.Ed on the rivers though, it's really hard to make out details on some of them, especially around the Mouths of the Entwash.

  7. #17
    Guild Expert johnvanvliet's Avatar
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    red ??? might just stay with white - Blender



    still need to settle on a font and style and shadow for the text in Inkscape
    ( Entwash cleaned up )
    full size = 4096x2965
    Last edited by johnvanvliet; 06-08-2015 at 11:52 PM.
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  8. #18
    Guild Expert johnvanvliet's Avatar
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    not forgotten just busy
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  9. #19
    Guild Artisan su_liam's Avatar
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    Quote Originally Posted by johnvanvliet View Post
    red ??? might just stay with white - Blender
    My apologies. I didn't understand what you were saying here.

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