The village square is finished...
mgdd063_megaton_games_village_square_1_low.jpg
Here I will post various work in Progress for my massive "Dungeon of the Day" project.
The finished masp will end up here: http://blog.megatongames.com/
Comments welcome but some things might be very early/unfinished stuff - such as only parts of an item or just a texture.
Here's a village I just started (very Wip). I happy with the roof texture/style so far. Might add some dirt on the roofs.
Will make a cart and add some trees and stuff.
village_01.jpg
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
The village square is finished...
mgdd063_megaton_games_village_square_1_low.jpg
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Delightful! I'm a big fan of dirt though, I wouldn't complain if you dumped some mud on there
And, as always, I'm impressed by your Illustrator work. The things you do with vectors are inspiring!
cheers,
Meshon
Meshon's Cobblestone Streets tutorial
DeviantArt page: https://meshon.deviantart.com/
Follow me on Twitter! @meshonlive https://twitter.com/meshonlive
Yes, dirt takes a little more work in Illustrator. I am working on some "dirt and detail" textures/styles but it takes a lot of time (a lot like in days). And I don't wanna "cheat" and do the dirt in PS...
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Trees. Wip.
test_trees.jpg
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Finished this one:
mgdd064_megaton_games_stone_low.jpg
Dirt! I need more dirt!
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).
grass-n-dirt.jpg
Last edited by Gamerprinter; 07-22-2015 at 03:05 PM.
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Looks pretty good! I know you work in Xara. And yes, Illustrator has quite advanced ways of doing this - 15 blending modes (as in PS) and it's easy to combine textures into one single graphic format.
I know very well how to do it - I just lack time to make good dirt/bump vector textures - just worked 10 hours doing 12 nice trees.
Last edited by Carnifex; 07-22-2015 at 03:43 PM.
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Some more work.... i can now use the spraycan tool with trees in Illustrator. Very convenient
mgdd069_megaton_games_stone_ring_low.jpg
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here
Another outdoor map. Still need a bit dirt and grunge. Any feedback on the trees would help. I now made them as three different symbols then spray them using the spray tool -then a bit resize and rotate (with the spray tool) - at last I add shadows to the "symbol group" (forgot the proper name).
mgdd070_megaton_games_two_houses_low.jpg Houses_trees_test.jpg
Last edited by Carnifex; 07-28-2015 at 05:49 AM.
My sites: http://www.facebook.com --- http://www.stormring.com --- http://www.fantasymaps.net --- http://www.megatongames.com --- http://www.darktowershop.com
My finished maps: here