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Thread: Making Regional Maps of a World Map

  1. #11
    Guild Artisan su_liam's Avatar
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    Quote Originally Posted by johnvanvliet View Post
    there is no real way around the technical issues of remapping
    i would have posted about MMPS ( or ISIS_3 that i normally use) and not Wilbur
    but then i use the terminal for a LOT of things
    I would love to see a tutorial on MMPS, even more so for ISIS3, with which I have no experience.

    One obvious advantage of MMPS, at least, is that you could work with projections. With Wilbur, you'd be working strictly with latlong or blowing up a patch of a predetermined coordinate system. Re projection would have to be done separately, and many of the simpler apps for reprojecting maps assume a full globe equirectangular image. Problematic, that.
    Last edited by su_liam; 07-23-2015 at 01:02 PM.

  2. #12

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    Wouldn't Morikahn's suggestion mean you get a lot of distortion when making a regional map? Looking at a regional map of Europe you notice it's often a bit different from Europe on a world map, no?

  3. #13
    Guild Expert johnvanvliet's Avatar
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    yes there would .
    but the map in the first post is not really map projected

    it looks to be some what in a almost Mercator projection ( almost)

    using the Earth is a good example -- people know what it looks like
    three different projections for the SAME bit of land - North America ( i live in Michigan )
    85 North to 10 North
    -170 West to -10 West
    all 3 are at 16 pixels per degree


    -- Simple Cylindrical --


    -- Mercator --


    -- Polar Stereographic --



    for some reason i have noticed a LOT of squarish maps that are not in Mercator but look to be almost but not quite in Simple Cylindrical ,but some cross in between .
    Last edited by johnvanvliet; 07-22-2015 at 04:26 PM.
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  4. #14
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    Great information here. Glad I joined. I have one question on the world map sizing and making smaller detailed maps. I am planning to use Ascension's tutorial which has a square canvas. Would a rectangle canvas better represent the oblate ellipsoid that Earth is when creating our own fantasy world? Will I cause more problems using G.Project or other tools?

  5. #15
    Guild Grand Master Azélor's Avatar
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    Quote Originally Posted by Darce View Post
    Great information here. Glad I joined. I have one question on the world map sizing and making smaller detailed maps. I am planning to use Ascension's tutorial which has a square canvas. Would a rectangle canvas better represent the oblate ellipsoid that Earth is when creating our own fantasy world? Will I cause more problems using G.Project or other tools?
    It is better to use an equirectangulatr map (aka platte carré) at a 2 for 1 ration. Most softwares use this as their default projection so you can project it to another projection later.

  6. #16
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    Quote Originally Posted by Azelor View Post
    It is better to use an equirectangulatr map (aka platte carré) at a 2 for 1 ration. Most software use this as their default projection so you can project it to another projection later.
    Great information. I tried the 1:1.6182 Golden Ration approach, but I see I put too much though into it.

  7. #17
    Guild Expert johnvanvliet's Avatar
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    the 2 x 1 comes from there being 360 degrees Longitude ( east / west ) and 180 degrees latitude ( north / south )

    also computers are "binary " they REALLY like things in multiples of two
    ( 2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,163 14,32768,65535,....)

    so most software works best if the image is also a "multiple of two"
    ( NOT a stead fast rule( most of the time) but just a good idea to use -- IF possible )

    i tend to make images that are
    4096x2048 px
    8192x4096 px
    16384x8192 px
    or HUGE ( 131072 x 65536 px )
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