Wouldn't Morikahn's suggestion mean you get a lot of distortion when making a regional map? Looking at a regional map of Europe you notice it's often a bit different from Europe on a world map, no?
I would love to see a tutorial on MMPS, even more so for ISIS3, with which I have no experience.
One obvious advantage of MMPS, at least, is that you could work with projections. With Wilbur, you'd be working strictly with latlong or blowing up a patch of a predetermined coordinate system. Re projection would have to be done separately, and many of the simpler apps for reprojecting maps assume a full globe equirectangular image. Problematic, that.
Last edited by su_liam; 07-23-2015 at 01:02 PM.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Wouldn't Morikahn's suggestion mean you get a lot of distortion when making a regional map? Looking at a regional map of Europe you notice it's often a bit different from Europe on a world map, no?
yes there would .
but the map in the first post is not really map projected
it looks to be some what in a almost Mercator projection ( almost)
using the Earth is a good example -- people know what it looks like
three different projections for the SAME bit of land - North America ( i live in Michigan )
85 North to 10 North
-170 West to -10 West
all 3 are at 16 pixels per degree
-- Simple Cylindrical --
-- Mercator --
-- Polar Stereographic --
for some reason i have noticed a LOT of squarish maps that are not in Mercator but look to be almost but not quite in Simple Cylindrical ,but some cross in between .
Last edited by johnvanvliet; 07-22-2015 at 04:26 PM.
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Great information here. Glad I joined. I have one question on the world map sizing and making smaller detailed maps. I am planning to use Ascension's tutorial which has a square canvas. Would a rectangle canvas better represent the oblate ellipsoid that Earth is when creating our own fantasy world? Will I cause more problems using G.Project or other tools?
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the 2 x 1 comes from there being 360 degrees Longitude ( east / west ) and 180 degrees latitude ( north / south )
also computers are "binary " they REALLY like things in multiples of two
( 2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,163 14,32768,65535,....)
so most software works best if the image is also a "multiple of two"
( NOT a stead fast rule( most of the time) but just a good idea to use -- IF possible )
i tend to make images that are
4096x2048 px
8192x4096 px
16384x8192 px
or HUGE ( 131072 x 65536 px )
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