really nice, I find the lettering very fitting to the map and I can feel the Tolkienesque vibe
A regional map done for James Laux to illustrate his book setting. The style was supposed to partially resemble the depiction of the map found in The Lord of the Rings but soon became filled with information.
Commission for James Laux22.jpg
really nice, I find the lettering very fitting to the map and I can feel the Tolkienesque vibe
Nice map, lots of detail, maybe a little harsh on the mountain shadow.
I'm kind of a type nerd, so take the comments below with that in mind. This map has lots of text levels to consider and you have done a good job so far, but I see a few inconsistencies and maybe too many angles and arc where they are not needed.
Ithiri Lagoon, Gil'ena Bay, Tozelm Waters, The Pebbles, The Twins are all water elements and are treated slightly different. Also "The Shard Waters" text should not be stacked, there are very few instances where stacked type works. Gardios and Sharkfin might work better in the sea, next to the landmass (allowing you to keep consistent in the treatment of these elements) instead of the black outer outline.
Pirates' Landing & Uli'Xar - never overly space upper and lower case letterforms, they should be ALL CAPS or just slight letterspacing.
Does Whitestone need to be on an angle? Does Necroshire need to be on an arc and others?
Diamond Isles could move off the islands slightly to read better.
This is fantastic work and I really love it! Did you did this in Illustrator?
I just repped you in your other thread but this one is definitely rep-worthy too.
"We are the music makers, and we are the dreamers of dreams"
Thank you. I'm, glad you like the lettering/font. That usually tends to be a weak spot with me.
Yes, the mountain shadow is harsh, but intentionally so. The client asked for a map very much in the old Lord of the Rings-style, and as far as I could I tried to stay close to that. And those maps simply don't have very much variance between pure black and white. I admit it was difficult for me at first because everything prior I did always tried to move one moere step into the exact opposite direction.
I agree with you on the inconsistencies. The arcs are mainly done to allow for maximum exposure of the geographic features beneath/around them as I didn't want the labeling to blot out too much of it.I'm kind of a type nerd, so take the comments below with that in mind. This map has lots of text levels to consider and you have done a good job so far, but I see a few inconsistencies and maybe too many angles and arc where they are not needed.
Ithiri Lagoon, Gil'ena Bay, Tozelm Waters, The Pebbles, The Twins are all water elements and are treated slightly different. Also "The Shard Waters" text should not be stacked, there are very few instances where stacked type works. Gardios and Sharkfin might work better in the sea, next to the landmass (allowing you to keep consistent in the treatment of these elements) instead of the black outer outline.
Pirates' Landing & Uli'Xar - never overly space upper and lower case letterforms, they should be ALL CAPS or just slight letterspacing.
Does Whitestone need to be on an angle? Does Necroshire need to be on an arc and others?
Diamond Isles could move off the islands slightly to read better.
Thank you! No, this was done completely in Photoshop.
I really like this map. Very old-school-ish. I don't really see this as very similar to the Tolkien maps, to be honest. It has a very own feel (and that's not a critique ).
It very much invokes the fantasy-book feel or pen&paper rpg setting feel for me (that's a compliment, just in case you can't tell ).
If i can, I'll Rep you.
I'm trapped in Darkness,
Still I reach out for the Stars