Page 6 of 8 FirstFirst ... 2345678 LastLast
Results 51 to 60 of 74

Thread: WIP : Town of Fière-Muraille

  1. #51

    Default

    Progress !
    So, I tried fixing the weirdness of the castle's southern cliff, I added a small step and moved/tweaked a few buildings, let me know if it looks better.

    Apart from that, I've finally added the various villages and buildings scattered around the land, I might still add a few vague blobs here and there for small "place of interests" such as camps or weird looking stones, but I think it's best to leave that to the small numbers and labelled legend i'll add later.

    Small tweaks on shadows, forests, water, ...

    Next up, the farms and fields. I'm gonna have to try to find a good looking method to make them look more detailed without the map becoming too crowded (I can't add stone walls and trees on every farm border, i have to give that impression without overloading it).
    Once that's over, i'll go around adding little bushes, details and little things like that to make sure, then i'll add a paper border, tweak the overall texturing (there's already a soft paper texture), add numbers, legend, labels, blablabla.

    So, pretty close to finished with this, last stretch of real work before the final detailing.

    WIP_15.jpg

    As always, thanks for the support and tell me what you think.

    EDIT :
    A few things were off, a texture not visible, etc.. here's a tweaked version.
    WIP_15b.jpg
    Last edited by Narolas; 08-13-2015 at 01:13 PM.

  2. #52

    Default

    This is a fantastic piece of work. The historical details of the old fortifications give the location a lived in feel, it really makes this map piece come alive.

  3. #53

    Default

    Alright, did a small test on a farm area, and it's worked pretty well !

    So, i'll probably tweak it later, add some rocks or replace the stone coloured walls by some brown to suggest wooden parts, remove some trees (there's a bit too many), but for now i'm quite happy with it.
    Now i just have to reproduce that on all the different type of farms and add some little details here and there.

    As always, tweaked a few things (textures, shadows, etc), feedback appreciated!

    WIP_16.jpg

  4. #54
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    You should be happy with the farms, they are awesome. Love the broken wall in places and all the details, very nice. What are the small items, some red, just above the castle? Your cliff lines are really clean, how do you draw them? at 100% scale, what pixel size? Do you use the pencil or brush tool, just asking I'm really struggling with my linework, doesn't come close to yours.

  5. #55
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,263

    Default

    Can only agree with snodsy. The fields look damn good! It's a pleasure to see this map of yours develop.
    Last edited by Abu Lafia; 08-19-2015 at 07:14 PM. Reason: typo

  6. #56

    Default

    Thanks guys

    The small multi-coloured shapes north of the castle are market stalls, it should be clear when the legend and labels are added to the map.

    About the linework, I should say first that I use photoshop and the amazing Inking brush tools from frenden (I recommend this specific pack, but all the others are great!).
    For most of my lines, I use the "nib" brush (from frenden) at size 5, and with my pressure sensitive tablet I can get some really smooth lines even at small sizes.
    The result is that the average cliff line is about 2 or 2.5 pixels across if you count the low-opacity edges.

    here's a screenshot :
    Untitled-1.jpg

  7. #57
    Banned User
    Join Date
    Feb 2015
    Location
    Scotland
    Posts
    251

    Default

    This is pretty cool. I must say however it's odd that the lines look like they were done in paint as opposed to PS as they are all jaggy. (not referring to the most recent zoomed in image)
    Last edited by Sarithus; 08-19-2015 at 08:01 PM.

  8. #58

    Default

    That's what every line looks like in PS when zoomed in this close, it's all pixels.

    If you mean from the map (which is probably what you meant ), Then i'm not sure which one you mean, the stone farm borders maybe ? I used a kind noisy effect on them to give the impression of small bits of stones, but it might be too much, i could tone it down.
    Last edited by Narolas; 08-19-2015 at 08:04 PM.

  9. #59
    Banned User
    Join Date
    Feb 2015
    Location
    Scotland
    Posts
    251

    Default

    Quote Originally Posted by Narolas View Post
    That's what every line looks like in PS when zoomed in this close, it's all pixels.
    You beat my edit.

    I was referring to the ones above that zoomed in image.

    I picked out a few places that stand out, and I hope this doesn't come across as rude or like I'm calling the map bad, but the jagged effect is on pretty much every line there is. Perhaps it's something to do with the way you save the file. I mean, it's not a big deal, but to me the effect looks similar to what you'd find in paint.

    Untitled.jpg
    Untitled.png
    Last edited by Sarithus; 08-19-2015 at 08:13 PM.

  10. #60

    Default

    You beat my edit too ! Then do you mean the stone walls (grey lines) ? If yes, then yea i'll play around with the texture and noise effect on that layer and see if it can be less jaggy.

Page 6 of 8 FirstFirst ... 2345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •