Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Heimur old map WIP

  1. #1
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default Heimur old map WIP

    hello folks! I started to work on a (incomplete) bigger map of Heimur, the setting of my new D&D campaign.
    I want to do an "old map" style, simple, with not many details, just to give an hint of the bigger continent...
    Anyway, I'll post my WIPs here, please feel free to comment and criticize!

    WIP 1 - base -
    old map WIP1.jpg

    WIP 2 - initial textures -
    old map WIP2.jpg

    WIP 3 - coastline effect -
    old map WIP3.jpg

    WIP 4 - mountains and rivers -
    old map WIP4.jpg

  2. #2
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    I'm about to start drawing the "portolan lines" in ocean, but I'm not sure how to proceed..

  3. #3
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    2,547

    Default

    What software are you using? Just draw a straight line, duplicate it 7 more times, and rotate them each by specific angles.

    I do it in a window that is double the size of the one I'm working on, so I can copy it over, move it around and still have the lines going all the way to the sides.

  4. #4
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    Thanks Chick, I figured out
    I'm not sure if it looks good or just confusing lol, I'm thinking about making some lines dotted
    old map WIP6.jpg

  5. #5
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    lesopeso;
    I wouldn't do dotted lines, it would actually make it more busy, maybe just take down the opacity level until you like it. Also the lower horizontal one becomes dominate, maybe rotate everything a couple degrees to get rid of this obvious horizontal. Looks awesome so far.

  6. #6
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    Ok, here are 3 different version of the lines, i prefer the 2nd one, but i look for suggestion
    p.s. the compass rose is just sketched

    old map WIP6a.jpg old map WIP6b.jpg old map WIP6c.jpg

  7. #7
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    I need some opinions about sea textures and the small details (kraken, ship, serpent)
    old map WIP 7.jpg

  8. #8
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,263

    Default

    Hey lesopeso, i like the sea texture in itself, but i think it doesn't fit too well with the style you went with so far. I like the very "rough and dirty" background texture and the linework looks like it was "bleached" over the centuries and really gives the impression of an old mapl. Compared to this, the new seatexture looks too "clear/clean" or patterned in my view and also clashes with your coastal waves . Have you considered drawing some bigger waves in the way you did the smaller waves in the coastal waters? The other elements look very nice, but also a bit sharp and clean (maybe apply the layer settings from the landmass to them too, so the background texture comes through?)
    Ofc this is only my opinon, i really like what you're doing here!
    Cheers,
    AL

  9. #9
    Guild Artisan Tom's Avatar
    Join Date
    Oct 2011
    Location
    Firenze, Italy
    Posts
    639

    Default

    I see your point Abu, and indeed you are right.. I suspected that, but I like to experiment, and sometimes i go off road.. this is why i need advices from forum users
    I will go back to a rough and dirty style! Tnx!

  10. #10
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    The portalan lines should actually connect to each termination point, this would simplify the lines - see the attached sample I provided, the red square shows an area that doesn't align and becomes cluttered .portalanlines.pdf

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •