I really want to thank you for these maps. I am using Kobold Hall to teach some new players how play and these maps will go over really well.
I really want to thank you for these maps. I am using Kobold Hall to teach some new players how play and these maps will go over really well.
been busy trying to throw together some kots maps (in Maptool with some GIMP). I'll try to find somewhere to post the XCF file tomorrow (those i didn't delete) I think i still have the base file and the second slime room.
stuamn
EDIT: ok i uploaded them to 4shared.com, they seem very slow but free, a friend suggested them.
files are: the base map, a 20x20 64px grid - no walls and slime room 2 (i think i called it kr3.jpg)
http://www.4shared.com/file/58057824...29c/kbase.html
and
http://www.4shared.com/file/58060427...b/kobold3.html
I can't guarantee the others will come as i have deleted them, these two were in a separate folder
Last edited by stuamn; 08-06-2008 at 10:15 PM. Reason: information
I don't want to edit the last post twice so
the files are 30Mb each
and i renamed most (all of the layers)
because 1 layer called background, 14 layers called Newlayer#1.......14 and 6 layers called Pasted Layer#1......6, does not make for easy viewing.
stuamn
Thanks for all the work done on these. You should consider entering this months challenge. Also, please keep posting your files!
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
thanks - been working on some maptool/GIMP maps of Keep on the Shadowfell
this is room 18 so far
as to the challenge - i might enter it later, it depends how time allows.
stuamn
p.s. i know that the floor is meant to have a giant Orcus head instead of the sword/hammers but i'm using a different demon
Great work in this thread Stuamn. Also nice to see a fellow Gimp user in action. I love the last map to for KoSF. Just a suggestion regarding shadows. I think you have used Gimp's drop shadow function. The only problem with this is that it tends to give the impression that the foreground items (walls and pillars in this case) are flat items floating above the surface rather than solid items rooted to it. As an alternative you may want to consider creating a duplicate of your black foreground layer and shifting it slightly and applying a gaussian blur. Then place the blurred layer below the foreground one. Another shadow effect that I really enjoy is to use the motion blur function. This, to my mind, looks the most realsitic for slightly diffuse shadows.
Keep up the great work.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Hey, that looks great. That's some serious gore going on there.
You can also change the shadow layer to multiply, it tends to belnd it in well with the background. Thanks for posting the .xcf files. I'll have a look at them.
Good work, and repped for sharing.
Edit: Will rep after giving a bit more out. Clearly not been around here for way too long...