I'd say so far that looks spot on (except for that lil neon green ring in the mid to lower right side). Good job
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
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yay! managed to make my own GIMP continent in GIMP!
oh and I created my own little tutlet to remind me of how I did it
Cool! You should post your "tutlet" in the tutorials for others to see.
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Trying your tutorial out and I'm stuck here as well. I've got base, mountains (hidden), hills (hidden), land. The land is just the cloud texture with the lighting effect and the base layer is black where any water should appear. The land layer peeks through the holes in the base layer.
What's my objective here? To clear all the water pieces away from the land layer? I could color select black on the base layer, click on the land layer and delete anything inside the selection. Is that it?
I should probably add that I'm experimenting with mountainous relief artwork. I'd like to take a look at your (Ascension) technique and then figure out a way of applying the climate colors selectively rather than in a gradient. It might take some blue marble samples and painting textures onto the layer. Thoughts?
Bedwyr -- your base layer should be white with all of the black deleted...this is important for later steps in that you will have to omit every step that says to Select > Inverse. You will also have to add in a step every time it says Select without a Select > Inverse. What you currently have is the white parts deleted.
The point is just as you have guessed...to delete the "water parts" while leaving the "land parts" intact.
As to the mountains, the layer that they are on it set to Hard Light. This darkens or multiplies the darkness of everything below that layer directly underneath the object (in this case mountains). The brown color overlay then takes that darkness and gives it a brown tinge. The color overlay itself is set to soft light (I think) and white enhances the lightness of layers underneath. So what gets affected is the color gradient of the land layer (white to green to tan) resulting in light snowy mountains where it is white (in my example the white is in the north pole), normal mountains where it is green and sandy mountains where it is tan. As far as climate affecting the color of the mountains...(like more arid on the leeward side and more lush on the windward side) that is covered in a later step where we add color tweaks.
If you want to change the colors of the mountains by hand (for instance to make them sort of grayish for granite mountains or reddish for iron mountains) follow these steps as I have done it myself:
1. Create a new layer above the mountains layer and rename it to "mountain tweaks".
2. Ctrl-click on the mountains layer (in the layers palette)...this loads the mountains layer as a selection so that you do not paint outside of it.
3. Grab whatever size airbrush you want and set the flow to whatever you want. I start with 10% and then just keep applying more "paint" until I get the color I want. Choose your color and paint until you're happy. When done remember to deselect. Also, you can change the blend mode of the layer..."screen" will show more white while the darker areas are colored, "multiply" will show more black while the lighter areas are colored, "overlay" is sort of a halfway between screen and multiply, "soft light" is like screen but brightens everything up, "hard light" is like multiply while brightening, etc, etc, etc.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps