RPMiller, here's your door only object! Plus I've added a few Poser Skeletons to populate a tile. How about another way to block a doorway or passage - a cave-in pile of rubble.
GP
### Latest WIP ###
RPMiller, here's your door only object! Plus I've added a few Poser Skeletons to populate a tile. How about another way to block a doorway or passage - a cave-in pile of rubble.
GP
### Latest WIP ###
Last edited by Gamerprinter; 08-14-2008 at 12:44 AM.
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Map Objects: campfire, stone well, broken armor, coil of chain and evocation circle...
GP
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Actually, I think I understand... you want a door, where on the hinge side there is a transparent "block" the same width as the door, where the hinge is now located at the center of the graphic - so it rotates at the hinge. I believe this is what you mean...
Next 5 objects: a plank used for bridging, a suspended rope/plank bridge, an upright ladder, a trapdoor, and a trestle table with bench (I'll fix the door later today.)
GP
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RP, like this? New Door...
GP
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Almost... You have the hinge off center about 12 pixels or so. In the attached image you'll notice the top guideline is at the hinge, but the bottom guideline is the center of the image. If you move the door down just a bit you'll have it.
I did double the size of the door. But the door side includes a drop shadow which makes it larger than the door. I should have doubled the size of the shadow not the door - and I'd be truly centered.
I'd have thought, this is just door, no problem - you make doors a tough thing, RP!
GP
Last edited by Gamerprinter; 08-14-2008 at 06:00 PM.
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