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  1. #1
    Guild Member Lord's Avatar
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    more labyrinthine variety. one of the tiles has two movable wall objects which can be used to create dead ends.
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    Community Leader NeonKnight's Avatar
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    I like the tiles, very evocative.

    The only thing that bugs me (and this is me mind you, so take it with a grain of salt), if the majority of corridors are only 5' wide. This means, for a game like D&D, where each creature occupies a 5x5 square during combat, the fights will become a battle of the front rank between the PCs and the Monsters. Further, Large Monsters (2x2 squares) are even further hampered by needing to squeeze in combat, a major penalty to those of the LARGE size.
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  3. #3
    Guild Member Lord's Avatar
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    Quote Originally Posted by NeonKnight View Post
    I like the tiles, very evocative.

    The only thing that bugs me (and this is me mind you, so take it with a grain of salt), if the majority of corridors are only 5' wide. This means, for a game like D&D, where each creature occupies a 5x5 square during combat, the fights will become a battle of the front rank between the PCs and the Monsters. Further, Large Monsters (2x2 squares) are even further hampered by needing to squeeze in combat, a major penalty to those of the LARGE size.
    I can do some bigger corridors. I just wanted to do some maze tiles. It only takes me about 5 minutes per tile.

    edit: that type of critique is what I need as I am not too familiar with the mechanics of the various games, so all pointers I can get are helpful.
    Last edited by Lord; 08-16-2008 at 12:40 PM.

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    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by Lord View Post
    I can do some bigger corridors. I just wanted to do some maze tiles. It only takes me about 5 minutes per tile.

    edit: that type of critique is what I need as I am not too familiar with the mechanics of the various games, so all pointers I can get are helpful.
    Well you have done a great job with this style of tile. It would also be nice to see some lairs. Like a Hobgoblin lair, Orc lair, bandits hideout, etc.

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    Guild Member Lord's Avatar
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    Quote Originally Posted by someguy View Post
    Well you have done a great job with this style of tile. It would also be nice to see some lairs. Like a Hobgoblin lair, Orc lair, bandits hideout, etc.
    Can you elaborate on what a lair is like?

  6. #6

    Post Objects of Lairs...

    A lair would require several things (I'm including similar in my thread): a fighting position with nearby weapons rack, a living area with something for sleeping quarters, eating and food preparation, and a mean treasure storage. Plus size of such objects - small for kobolds, large for hobgoblins, etc.

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    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    A lair would require several things (I'm including similar in my thread): a fighting position with nearby weapons rack, a living area with something for sleeping quarters, eating and food preparation, and a mean treasure storage. Plus size of such objects - small for kobolds, large for hobgoblins, etc.

    GP
    Ya, what he said.

    Monsters Manual Hobgoblin Lair Link

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