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Thread: Lamuire Pasis-Style: yet another WIP

  1. #1
    Guild Adept Facebook Connected Llannagh's Avatar
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    Wip Lamuire Pasis-Style: yet another WIP

    Hey there,

    apologies for my absence, once again. As usual I come back with a new WIP that I'm probably not going to finish, but we all might just have to get used to that.

    I have been fiddling around with Pasis' tutorial for a while now but didn't get any satisfying results until now. This is what the first version looked like:

    Lamuire-Pasis-proto.jpg

    So I was pretty optimistic about that and liked a lot of things, but there were a few factors that were too much of a wild card to get a consistent map, as well as me just racing ahead and forgeting half of the techniques I tried out. So I started anew, with a much more level-headed approach and I got this far for now:

    Lamuire-Pasis-V1.jpg

    I did a bit of fiddling with overlays and a bit of forest. The mountains need a lot of fleshing out and there will be lots of opportunities for adding detail... so I might go overboard with it as usual.

    The weird thing is, though, that sometimes the mountains seem to "invert" themselves. I first thought it might be my graphics processor going nuts, but I think it might just be my eyes playing tricks on me. Anyone any experince with that?

    So long and be nice to each other!

    - Llannagh

  2. #2
    Guild Adept Facebook Connected Llannagh's Avatar
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    I scrapped the above mountains and redid them once again. Lots of tweaking and trial and error, but i'm getting somewhere.

    Here's an update:

    Lamuire-Pasis-V3.jpg

    The mountains need blending, and shading, and probably another makeover, but i like the general gist of it.

  3. #3
    Guild Artisan Freodin's Avatar
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    Texture looks a lot better in the last version... but I liked the layout of the previous version better.

    The new mountains look a little to "regular" fractal-farny in my eyes.

  4. #4
    Guild Adept Facebook Connected Llannagh's Avatar
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    Yep, you're right. It's too straight. Maybe I should take the mountains from before and just change the texture. Will look into that soonish.

  5. #5
    Guild Adept Facebook Connected Llannagh's Avatar
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    Right, I changed the mountains once again. I feel it works much better now.

    Lamuire-Pasis-V4.jpg

  6. #6

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    As for me, I love the result you got with the grey one in your first post. I would start from this and use a multiply effect on a background paper texture, then I'll apply the vegeration colors.

  7. #7
    Guild Adept Facebook Connected Llannagh's Avatar
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    I took part of Ilanthar's advice and started again with a greyscale image. Not really satisfied yet, but I feel I'm getting the hang of it soon. Might have to do a complete redo again, but I'm pretty confident that when I have found a technique, this will serve me as a basis for the other maps.

    Lamuire-Pasis-V1b.jpg

    Had a conversation with a friend yesterday who likes the more "medieval-ly" feel of my Bataar-map better, but I'm looking for something more dynamic to get things done. For some reason this style is triggering my imagination a lot more. Well we'll see how it all turns out.

    The coastlines and rivers will be refined in a later version too. That shouldn't be too much work.

  8. #8

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    Yep, it looks defintely better imho .

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