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Thread: WIP - Historical Map of Glenndom Continent - The Wallungian Empire 9th Century

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  1. #1
    Guild Journeyer randigpanzrall's Avatar
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    I decided, to focuss a little on the north .....

    continent guild 7north.jpg

    In the last age, which ended with the great raid of the dark hordes from the north and which layed the foundation stone of the actual age - the age of the humans - the dark and the light goods supported their followers in the war of the hordes aganinst the humans and the allied elves and even some of the dwarfs. Than, the light goods smashed the so called Baldorn´s sword against the incident hordes from the north. The sword - so tells the story - smashed into the hordes and cut of the northern part of Glenndom, where the hordes were coming from.

    Doing so, the so called Breach was created and only some 25.000 dark warriors managed to invade to the south, where the allied humans and elves under Elven-King Baldorn took their defensive position, awaiting heroical death, because with just about 30.000 combatants, their chance to defeat against about 150.000 dark warriors were not to good.The sword strike of the goods killed about 100.000 dark warriors. 25.000 could flee to the south or were already in the combat zone, another 25.000 fled to the north and were scattered to the four winds.

    The sword strike cut deep into the landmasses and the cutting connected the Glenndor Ocean to the Sea of Aeglos. Huge water masses poured along and the Flat lands around Vilborg, Askaaland and Ostaanuk were flooded by waves, who were some 100 Meters high. That´s how the dark invasion was ended by the might of the light goods and so the alliance of humans, elves and dwarfs was saved by higher powers. The remaining 25.000 dark warriors were eventually defeated by a thirty-days lasting war, costing again some 15.000 lives.

    Today, some thousand years later - it´s the northernmost Kingdom at Glenndom continent, the so called Walmiran Kingdom. In fact, this is a special kingdom, founded at the beginning of the new age, located at the new born Sea of Walmir and founded on the surviving warriors of the human alliance. After those 1000 years, the descendants of Northmen-warriors, Invit-Warriors, Samian Warriors, some half-elven warriors and of course the Askaal-Amazones who never left this historical place in order to protect humankind again and at any time, formed a strong Kingdom with a rich und multicultural society which become one unit over the centuries, never to be found anywere else.

    Because most of the inhabitants were derived from warriors and Amazones, the Walmiran Empire ist a Kingdom of warriors even today, even boys and girls are strongly in touch with the military tradition of their origine country and there is no Walmiran, up to six years, who is not able to use a sword, a spear and a shield . In the last 1000 years, no one dared to raise the sword against the Walmiran Kingdom - but even the Walmiran Kingdom did not try to expand or to go to war.

    Excerpt 1: Before the Breach was beaten: Invit and Samian Cultures lived at the flat lands and at the Lakes of Vilmeer and Askaal, at Vilmeer some Northmen settled down in Vilborg. Those settlements sunk in the Water, when Glenndor Ocean poured into the flat lands and created today´s Sea of Walmir.Just Ostaanuuk, an old Invit Settlement partly survived and lived on in today´s Walmiran Town of Ostanmund.

    20160405_005148.jpg

    Excerpt 2: Once, there were the Flatlands and today, there´s the Sea of Walmir (f.k.a. Stoumti Sea) The dashed lines show the old shores of Vilmeer Lake and Askaal Sea.

    20160405_005209.jpg

    Excrpt 3: Topographical Excerpt of the scalable World map of the region - Today´s Walmiran Kingdom

    Walmir.jpg
    Last edited by randigpanzrall; 04-04-2016 at 08:15 PM.

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