Thank you very much for the warm welcome. I have Gimp, and have used it for photo editing, but for some reason didn't think of using it for maps. I will be sure to look into that.
Also critiques, especially from a fellow die hard fan of MST3K are welcome, as long as they are put in a constructive manner, as yours certainly was.
I didn't notice just how illogical the rivers were until you brought it to my attention, thank you. The only canal I was thinking of having was in the upper left hand side, that kind of looks like the greek letter Lambda, due to the irrigation needs of the large farmlands that are based there.
I have overhauled the rest of the rivers and used what you told me as well as maps of the Mississippi River to guide me in forming the new river system, one which I hope will be more realistic as well as more visually pleasing. Thanks Again!

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Quote Originally Posted by Diamond View Post
Welcome to the Guild, Annarkey! Inkarnate is a great option for those that can't afford photoshop/etc. (Although you might check out Gimp, the free version of PS).

The thing that immediately jumps out at me here are the glaring river problems. Rivers generally (as in, almost always) merge together as they flow downstream to form one larger river that empties into a lake or the sea. Almost never do they split apart like what you've got here. You've also got one huuuuuuge river that runs at a diagonal across the whole map, when a more natural course would cause it to empty into that eastern sea. Unless you've got hills or mountains on either side of it the whole way through (which would be kind of unnatural too) to channel the flow, it doesn't make a lot of sense. Also, it doesn't flow from one sea to another, does it? It's kind of hard to tell if that eastern sea goes around the landmass to the southeast and if the river's east end starts there. Which would be a big no-no unless the river is actually a man-made canal or something.

Not trying to be super-critical, but rivers are consistently the main thing people get wrong on maps.
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