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Thread: Relict project (general & local maps)

  1. #21

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    OK, so I didn't used the correct "noise" (I used the "Wilbur add noise" filter). Not sure to get it right : is your last picture the result of all the previous pictures and actions or each picture is obtained with each set of filters?

  2. #22
    Administrator waldronate's Avatar
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    Each picture shows the result of applying the specified filters to the first (basic layer cake) image, not to the previous image.

  3. #23

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    Ok, thanks! So, you would recommend to try the last one with 4-5 erosion (by precipitation) cycles, right?

  4. #24
    Administrator waldronate's Avatar
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    I would recommend trying 4 or 5 cycles. If you want to go even further (and don't have internal basins), running another round of basin fill, incise flow (amount=1, exponent=0.4), and precipiton erosion (passes=1) would add a bit more crinkly detail without a whole lot of extra processing time:

    aaa.png

  5. #25

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    Thanks again ! I'm gonna try that right away!

    Hum, looks a bit messy in the end... At least I spotted a mistake in the contours .
    I'm gonna try without the second round.
    B6 w.jpg
    Last edited by Ilanthar; 06-09-2016 at 01:58 PM.

  6. #26

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    Hum, very different method and not the same combination of textures/layers in the end, but I think I kinda like this version (done with basin fill -1, incised flow 1 & exp 0,4, blur, erosion 10 passes, and the same a second time without the blur).
    R B6.jpg
    I'll try it on the other tile.

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