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Thread: Ethran: Merelan City

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  1. #1
    Community Leader mearrin69's Avatar
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    Actually, I really dig the rusty-looking grass. I haven't read your backstory but it might be perfectly fine in your world.

    Texture repeats are under control and the first buildings are looking great.

    The center-top bevel is very strong. Could be what you're looking for. I would tend to go a bit softer...but it'll look good no matter how strong you want to make it.
    M

    Edit: Went back and read your story. You're already bringing the pain for these people. Make their grain fields infested with some sort of insidious russet mold and you've got your rusty fields.
    Last edited by mearrin69; 07-16-2016 at 07:42 PM.

  2. #2

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    Quote Originally Posted by mearrin69 View Post
    Actually, I really dig the rusty-looking grass. I haven't read your backstory but it might be perfectly fine in your world.

    Texture repeats are under control and the first buildings are looking great.

    The center-top bevel is very strong. Could be what you're looking for. I would tend to go a bit softer...but it'll look good no matter how strong you want to make it.
    M

    Edit: Went back and read your story. You're already bringing the pain for these people. Make their grain fields infested with some sort of insidious russet mold and you've got your rusty fields.
    Thanks Mearrin69. I like the rusty grass too, and I might just leave it that way without explaining it. I think these people have enough to deal with just trying to work out how to cross the void to the green and visibly flourishing twin planet, Errispa, bearing in mind that their civilisation is medieval - never mind a horrible plague or three LOL.

    The bevel was driving me crazy all afternoon. There's a control on the sheet effect (layer) that I think is supposed to round off the top, but it doesn't seem to work on my machine. I will put a question to the CC3 techs tomorrow and see if there's anything that can be done about it. In the meantime I think the only thing I can do is cover all the flat tops with vegetation, buildings and roads so that you can't see the edge. The alternative is to just build the whole thing like a flat pack island (without any relief shading at all), and then add the shadow on the far side of everything with a single carefully drawn transparent screen. Not sure I'm good enough to do it right, but I'll see if I pick up any ideas from your videos as to how, or perhaps an alternative plan

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