View Poll Results: Sun forum for game level design discussion

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  • I think this is a great idea. Make it so.

    10 90.91%
  • I don't think this website should mix with the video game crowd.

    0 0%
  • I don't think it's related to our current content

    1 9.09%
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Thread: Video game level design section for the guild?

  1. #11
    Guild Novice ArtbyV's Avatar
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    Jan 2008
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    Drawing solid 2d maps and augmenting them in 3d is actually what brought me back to this site to start posting again. I like the idea of a game design section, but I haven't been on the forum long enough to understand if it makes sense with the community. I would definitely post in it as I mostly use Polycount for those type of posts right now, and while helpful, getting a different take here would be good to get some fresh ideas.

    There is a lot of cartography in current video games and that sort of thing that definitely dovetails nicely with what the main point of the site is already about. From the complex bit of creating terrain based maps using World Machine, to simpler stuff to just adding height to 3d maps using normal mapping, basic 3d modeling, or tessellation. Though I guess that all does fit in the current 3d forum... I dunno. Tough for me to say, but if people in the community are interested I'd say do it. A lot of people that start creating maps and doing world building for home RPG campaigns end up in the video game industry as game or level designs so there is a definite overlap of skills there.

    As for game engines, I'd recommend starting with Unreal and Unity. Both are free, well supported by very active dev communities, cross platform, and can produce amazing results if you work at it. Of course these engines aren't games in and of themselves, but both easily allow the creation of a 1st person camera to have someone walk through your level. In the end, that puts you well on the way of creating a portfolio and getting into the industry.
    Best regards,

    Jeffrey Visgaitis
    Artist, Designer, & multiclass Geek
    2d Portfolio | 3d Portfolio

  2. #12
    Administrator Facebook Connected Robbie's Avatar
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    Mar 2006
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    I'd like to make a plea for you to check out Godot (http://godotengine.org)

    I'm working with it now, and it's pretty darn amazing. Mainly because unlike Unity and Unreal, Godot is 100% open source and free...and its functionality rivals that of the aforementioned engines. Especially when they get to version 3 in about 7 months or so with Vulkan and such. They're currently working on 2.2 which has visual scripting (unreal) and Mono (C# Unity) support, so it will be familiar to users of those engines...BUT FREE!

    My challenge entry will be a very simple fps walkthrough of a dungeon with a map overlay...pretty simple, but I'll include the source for everyone...AND It'll be posted here. I'm going to go ahead and create the level design forum now.

    Edit: And it's made.
    Last edited by Robbie; 08-10-2016 at 08:43 PM.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  3. #13
    Guild Novice ArtbyV's Avatar
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    Quote Originally Posted by Robbie View Post
    I'd like to make a plea for you to check out Godot (http://godotengine.org)
    I actually did look at it quick as I never heard of it before. It looks perfectly fine to me, but it would have to have huge improvements over Unreal for me to consider switching. With the landscape of the game industry now, Unreal and Unity in my mind are the only real choices (and I'm really NOT a fan of Unity). Of course I'm motivated by the people I know in the industry, direct plugin support with Allegorithmic's Substance Suite, and a desire to land a full time AAA job. So your mileage may vary. Just my personal choice.
    Best regards,

    Jeffrey Visgaitis
    Artist, Designer, & multiclass Geek
    2d Portfolio | 3d Portfolio

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