I was thinking of the Oglaf comic "Lapis Lazuli" ( http://oglaf.wikia.com/wiki/Lapis_Lazuli ) and its lesson about truth in advertising and guarded treasures, but the original comic is quite a bit not suitable for work.
LOL! I had to think for a minute before I understood the reference there... and I've probably got it wrong, but I'm very much hoping this isn't going to turn into an 'Eden Project' lookalikeLOL
Aw thanks Snodsy(even though I don't think you can rep the same thread twice?). Its the thought that counts
The coming together of things was relatively easy for me - I have the advantage of having spent a couple of years trying to visualize this island while writing the novel its for. Mind you, there are parts of the story I will need to update to reflect the fact that some bits of it are slightly different to the way I wanted them to be - but those parts tend to be an improvement on the way I described them in the story
I agree with you on the waves, but haven't yet decided which technique to use to blur them some more, since one edge must be reasonably sharp, while the other needs to ramble on in a fine mesh of fading tendrils down the back of the wave.
The red rocks? What red rocks? OOOH!!! I see ROFL!!! Um... that's.... my attempt at seaweedWell - lets just say that I may need to work on that just a bit
The main problem I think, is that everything was turned up to full blast colour (and then some) just to make it look right after being filtered through the black and white relief bitmap I imposed on the drawing. When I replaced it with a set of traced vector shadows everything binged back to full glorious colour. A lot of the drawing time over the last two days has been taken up trying to tame the colours all over again, but there are Sheets (Layers) I haven't done yet, and the weed is one of them.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I was thinking of the Oglaf comic "Lapis Lazuli" ( http://oglaf.wikia.com/wiki/Lapis_Lazuli ) and its lesson about truth in advertising and guarded treasures, but the original comic is quite a bit not suitable for work.
Aahhh! I see now.
Sorry to disappoint you, but I don't need a "Bee" sign. Although there is a real and physical force at work here causing the water to well up from deep under the island, it has nothing to do with the Sayers and any power or authority they might wield over the people of Merelan![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
This is an impressive project Mouse. One of the better CC3+ maps I've seen. Look forward to seeing the final result.
Cheers,
-Arsheesh
Thank you Arsheesh...
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Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Version 35
Trying out different roof textures for the temple. I redrew it earlier, so there aren't any nasty gaps in the angles now. I used the circular array tool to do it this time, instead of manually copying and pasting the first segment by eye.
Also used the square array tool to set up the barracks in a typically military grid pattern (observed from a local army bridging camp).
The file crashed earlier as a result of a stupid mistake on my part. I think I may have corrupted this version - there appear to be strange white lines around some of the buildings I've placed since the crash. I may go back a step to the previous version and work with that one instead if the buildings paste all right on that one.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
This is a quite impressive work, the textures are really nice and well blended! However I don't like much the brown ones on the beach/cliff, the stack too much from the more realistic white/grey around, maybe you could try to desaturate them a bit.
Anyway it's coming out really nice!!![]()
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Thanks Tom
I'm not really sure which 'brown ones' you mean. Are you talking about the seaweed?
You're the second person to say something about it (if it IS the weed you mean).
I wonder - would it be too much to ask if someone could borrow this 1.5 MB copy (the original is 9.5MB) and indicate the offending brown stuff so that I can see what you mean and change the right bit
Thanking you in advance...
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying