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Thread: Ethran: Merelan City

  1. #191
    Guild Master Falconius's Avatar
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    Looking great. I noticed you got a few "real-time" elements there, such as the cloud and the moving boats, are you planning to populate the streets as well?

  2. #192

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    Thanks Falconius

    I started populating the streets early on, and learned an important lesson about the right and the wrong way of doing things. The fact of it was that the people and animals... I tried a few sheep and goats on the more inaccessible parts as well... were all so incredibly tiny that I kept losing them in the general mass of textures, roads and buildings. There are probably still a few of those early mistakes lurking around in the drawing, but if there are - I can't find them! LOL

    I would like to do it, right at the end, but we'll see if this file, which already has over 100 Sheets/Layers and goodness knows how many effects applied to it, can handle the extra strain.

    I am sure that the people who know will tell me it can, so we'll see

    EDIT: Oh yes! I just remembered. I deliberately left one of them right where it was (well, a cart anyway), in the courtyard of the wainwrights on the main road off the island near the top of the map - on the mainland. He might not be there still, because it was a long time ago now, but I believe I put a horse between its shafts
    Last edited by Mouse; 08-23-2016 at 05:07 AM.

  3. #193
    Guild Master Falconius's Avatar
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    Oh yeah I see it. That is tiny

  4. #194

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    I think I might add the people and animals and things just to make it more interesting - kind of... "Where's Wally", but I'm still quite a way off from that point. I would then, however, have to cut the map into four quarters to be able to upload it so that everyone else can see them! LOL
    Last edited by Mouse; 08-23-2016 at 12:41 PM.

  5. #195

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    I love all the detail you are putting in this Mouse.
    I love the vineyards. They're a very nice addition.

  6. #196
    Professional Artist Facebook Connected Blaidd Drwg's Avatar
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    I'm getting happily lost in all the little details. Can I go on vacation there to take a closer look?

  7. #197

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    Quote Originally Posted by J.Edward View Post
    I love all the detail you are putting in this Mouse.
    I love the vineyards. They're a very nice addition.
    Thanks J.Edward

    I enjoyed adding them (even if I was seeing double by the time I finished drawing all those dotty lines on all that dotty background). I hope the detail makes it as real for others as it is in my head

    Quote Originally Posted by Blaidd Drwg View Post
    I'm getting happily lost in all the little details. Can I go on vacation there to take a closer look?
    LOL! I am definitely going to have to postpone the end of the world, so that everyone who wants to can go and have a look. You would be most welcome in the thatched homes and comfy little caves of the Merles, for they are nowhere near as xenophobic and sheer bad tempered as the haughty Blucrans, although they might expect you to do a bit of mucking in - help with the fishing, and so on, but then you'd get a chance to see the amazing corals and the pillars they form in the very clear waters of Ethran, for if they liked you well enough the Merles would take you out to the Merritites - their remaining 'home islands' (not shown on this map).

    How are you at picking grapes?

  8. #198

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    Version 39

    Windmills!

    I'm afraid I spent the couple of hours I had to myself today making windmills in CC3+ - a personal triumph applying my recent learning about shaded polygons, aligned fills and circular arrays. Pity they have to be so tiny, really. Never mind. They're done, and ready to pump the water and sewage around the city in some very big pipes through all those rather convenient cave systems. No ugly pipes or aqueducts on the surface then

    ...

    CC3+ users:

    I found a way to make tree symbols with poor transparency qualities work a whole lot better when they are being used as such tiny entities. You put a very slight amount of black inner glow on the tree sheet, and all those annoying white ghosts just vanish. It also works wonders at the Merelan City scale to give them more of a leafy texture
    Attached Images Attached Images

  9. #199

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    I am ever so sorry, but life has kind of gotten in the way, so there may be a lengthy delay before anything else happens on this thread.

    Thank you for your interest.
    Last edited by Mouse; 09-01-2016 at 07:26 AM.

  10. #200
    Guild Master Falconius's Avatar
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    I'm very sorry to hear that Mouse. Whatever happened to you I hope you recover swiftly and fully. God bless.

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