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Thread: Crypt of Guirren Villus

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  1. #1
    Community Leader Bogie's Avatar
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    Nice battlemap. Good choice of textures. I agree that the bevel on the floors looks wrong. I think that if the light from the planar gate was bright enough to light up most of the room, then the corners would not be that dark, shadowed yes, but much less.

  2. #2
    Guild Journeyer Facebook Connected NathanC's Avatar
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    No worries wdmartin, I get it, haven't been able to work on anything as ineptly as I'd like to.

    I saw what both of you are talking about with the floor and I think it was because of the inner bevel I had on The wall. I think it looks right now.

    Bogie, I had no idea it was that dark, I just adjusted my monitor cause I saw it instantly on my laptop. It seems the reason it was so dark was because of the way I rendered the lighting effect centering it .5 behind the arch. I transformed the render a bit, so now it's not pitch black back there, I might hit it with a 50% opacity mask on the back.

    I'm still bothered by the stone arch doors. I was thinking about trying to draw them from scratch following the contour of room, but I really want to try to use the ones that are there but like they were actually build into the wall. It would be so much better if I could actually draw something.

    Thanks both for the input and suggestions BTW

    Guirren Villus Crypt Level 2.jpg

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