Well, after almost 4 months I actually opened this WIP up again. Ended up going with a much simpler approach to the jungle. For now, it works. Time for some more cleaning up.
Current Draft
Hangman Harbor v3.0a.png
You're welcome, AJ
Well, after almost 4 months I actually opened this WIP up again. Ended up going with a much simpler approach to the jungle. For now, it works. Time for some more cleaning up.
Current Draft
Hangman Harbor v3.0a.png
Haven't had a lot of time to work on anything, but I did play around with the jungle on this map. You have to use Google Earth. I used a satellite image and then tweaked it. Not sure how I feel.
Close Up
Hangman Harbor v3.1.jungle - Low Detail.png
Lighter Version
Hangman Harbor v3.1.jungle - Low.png
Darker Version
Hangman Harbor v3.1a - Low.png
Hey AJ
Lovely to see you working on this again.
I've just been looking back up the thread to compare this with all the others, and find that I prefer the way you had it back at post 44.
What would happen if you used the colours from the version at comment 44, with the Google Earth image, and varied the extent of the forest by showing more of the shore in the coves? You could also try giving the edge a bit more of a bobbly shape?
This is only my personal opinion, remember.
Really its up to you and how you feel about it
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Sue you read my mind! That's exactly where I was headed next. I had planned on using the original "tree line", etc.
This was my first pass in that direction. More to play with still later tonight.
Hangman Harbor v3.1.b - Low.png
That's looking much better already
I know the water in the original reference photos you showed us was almost as bright as you have depicted, but I am starting to wonder if the water in the map would look even more convincing if you took the saturation down just a bit - now that you've got the forest more or less finished? (by that I mean only the saturation, not the lightness or colour)
(Just an idea to harmonise the colours of the map to near perfection )
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying