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Thread: Rock of Bral 3d

  1. #1

    Default Rock of Bral 3d

    A 3d model taken from the original map of the 1990s TSR product, 'Rock of Bral'. Which was a town on an asteroid in space, Dungeons and Dragons style.

    Original map:

    index.jpg

    My map from Sketchup:

    bralmap1.0.jpg

    rock_of_bral_final.jpg

    bralmapbw1.jpg

    Some 3d renders:

    bral1.png

    bral9.png

  2. #2
    Guild Expert snodsy's Avatar
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    Sweet! nice job with sketch up, rendering pretty cool too! maybe a tad lighter, to get a little more detail?

  3. #3

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    Snodsy,

    Since rendering this I have realised just how good my monitor is, and how 'dark' most monitors are. I have now started to 'oversaturate' for most pics. And it seems to work when I transfer to the bigger screens.

  4. #4
    Administrator Redrobes's Avatar
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    Yes its very cool and a lot of work. I seem to have missed this thread but the 3D in the title had me snagged.

    My monitor has it pretty dark too. It might be that you have used some hardware gamma adjustment or calibrated colour correction. Did you ever hold a little swatch card up to the monitor and run some graphics card app to calibrate the colour to it ?

    It probably looks quite different for you. I was thinking that in space maybe the local sun might be at some angle like that and theres no surfaces to get back reflected light. I would imagine then that the local inhabitants would somehow set up some form of artificial lighting. Your sketchup skills are most powerful. Is there a way of rendering it with something that would do radiosity lighting model calculations instead of simple shadows. It would look ultra cool with that.

  5. #5
    Community Leader Jaxilon's Avatar
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    I'm just seeing this myself for the first time and its quite impressive. I'd love to learn to do these 3d renders but I've already got to much on my plate ATM. Excellent work.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  6. #6
    Guild Artisan Facebook Connected Robulous's Avatar
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    Nice I've heard of Sketchup but never used it, tempted to give it a go myself!

  7. #7

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    Quote Originally Posted by Redrobes View Post
    Yes its very cool and a lot of work. I seem to have missed this thread but the 3D in the title had me snagged.

    My monitor has it pretty dark too. It might be that you have used some hardware gamma adjustment or calibrated colour correction. Did you ever hold a little swatch card up to the monitor and run some graphics card app to calibrate the colour to it ?

    It probably looks quite different for you. I was thinking that in space maybe the local sun might be at some angle like that and theres no surfaces to get back reflected light. I would imagine then that the local inhabitants would somehow set up some form of artificial lighting. Your sketchup skills are most powerful. Is there a way of rendering it with something that would do radiosity lighting model calculations instead of simple shadows. It would look ultra cool with that.
    Wow, never even thought about a swatch. I have two high end monitors, and also know the projector I use for my roleplaying sessions, and so max out the settings for that. I'll have a look at the swatch idea.

  8. #8

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    People seem to like this and so I though I'd post some more pics:

    (apologies I saved these a little small)

    Docks and hammer ship

    bral2.jpg

    Dwarven quarter:

    bral5.jpg

    Shipyards (no ships)

    bral15.jpg

    Dwarven industrial zone:

    bral18.jpg
    Last edited by rusty1001; 10-02-2016 at 05:48 AM.

  9. #9

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    Yup, super easy to use. These are rendered in Vue.

    Top tips for Skup:

    Always build solids (use the plugin Solid Inspector on all models).

    Always remove backface materials (use material inspector).

  10. #10

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    Vue is brilliant at GR, and so on. I can use a render farm for these images, and use GR; however, as I model almost every week for my tabletop game, it can get pricey...

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