Verdithian
Jewel in the Crown of the proud and honourable people of Jansswerd, Verdithian is the famed capital and largest city in that land. Its significance lies not only in it being the centre of governance for Jansswerd, nor solely for being the seat of the Imperial family. Rather, it is the geographical centre of the whole of Jansswerd, both literally and figuratively.
Jansswerd itself is a land physically torn by geography, even discounting the might Rift to the East that separates it from Fentaria.
To the north, the rugged and mineral rich upper plateau is home to Ancient Drakenhold, once seat of the High King of all Khalkaereon, and further northwest still lie vital trade routes to the Norse-like lands of Asgramor. But for centuries those trade routes were forced to make diversions of hundreds of miles either west to the bridge at Westcliff, bordering the dangerous Scorched Moors, or even more treacherously east, travelling perilously close to the deadly Source Wastes.
Even on reaching the relative safety of Jansswerd, travellers were faced with another natural barrier – the might River Drakken, which while navigable by skilled river traders was treacherous to cross, being fast-flowing and wide along its whole length.
Thankfully, Emperor Mandragor the Wise was a visionary, and rather than seeing the point at the Great Cliffs where the River Drakken plummeted from the northern plateau into Lake Bluecrystal as a hazard, he saw an opportunity. Thus Verdithian was born, a split-level city at the heart of Jansswerd where traders could travel east-west across the River Drakken or north-south up or down the Great Cliffs (or the Great Crag as it became known to the people of Verdithian) with impunity. Upper Verdithian (the region on top of the Great Crag) was its shining heart, home to the Emperor and his family and seat of government for all of Jansswerd, while sprawling Lower Verdithian became its sturdy soul, a centre of industry and commerce for all to marvel at... or struggle to survive in, as inevitably savvy elements of the urban criminal fraternity began to see and seize their opportunities.
Although its facilitation of transport in all directions brought great renown and prosperity to Verdithian, initially traversing up and down the Great Crag was still slow and ponderous, up a magnificent (but slow and exhausting to negotiate) man-made ramp called Rhorhgar’s Rise. It was only after the discovery of Steampunk technology that finally enabled Verdithian to realise its true potential. A series of canals were built across central Lower Verdithian (and ultimately extended beyond lake Bluecrystal all the way to Riftspan), linking to Verdithian’s marvel of the Steampunk age – the Waterstair. This magnificent edifice, built above an unfortunate poor district in a wide natural canyon of the Great Crag, uses mechanical water elevators, steam-driven lifts and automatic docks, elevated canals and holding pools to enable almost seamless boat transport between Upper and Lower Verdithian.
These days, with the latest Dreggh incursion becoming a distant memory and relations with Fentaria being the best they have been in centuries, Verdithian is truly prospering. With its political scheming, rich caravans, seedy underbelly and more than a few surprises hidden among its varied and fascinating districts, Verdithian is perfect for adventuring… and, some might say, ripe for the plucking.
A full map of Verdithian follows:
Link to Hi Rez version
LINK TO FULL SIZE HI-REZ MAP OF VERDITHIAN
More details on both Lower and Upper Verdithian follow. A brief list of district names is given after each indexed map, but to fully appreciate the character of all the different Districts of Verdithian I suggest you download the accompanying “Districts of Verdithian” that can be found here:
LINK TO FULL GUIDE TO DISTRICTS OF VERDITHIAN
Guide to Lower Verdithian
List of Locations (see the Full Guide for much more detail):
1. The Shanty – Ramshackle village outside Verdithian for those unable to enter
2. Wistingate – One of the main City Gate complexes
3. The Spine – Main road through all of Verdithian
4. The Grainery – Grain warehouses and lower class residential area
5. Cragshadow – Quiet lower class residential area
6. The Circus – Lower middle class residential + the City’s coliseum and fair
7. Altengarten – Lower class residential area, mainly home to trade and canal workers
8. Haravel’s Spur – City Militia Garrison, lower class residential, and temple to the Goddess Morwena (Patroness of Faith, Grief & Healing)
9. Westspill – Slum residential area
10. Eastspill – Slum residential area
11. The Understair – Criminal slum area in constant shadow, directly under the Waterstair
12. (a and b) Lower and Upper waystations for the Waterstair
13. (a “Duskflow” and b “Dawnflow”) Trade canals joining Lake Bluecrystal to the Waterstair
14. South Weighside – Dock area serving boats joining and leaving the Waterstair
15. Middenmarkt – Epicentre of Verdithian trade and commerce including a floating market (Wassermarkt) and the main market square (Altenplaza)
16. The Old Docks – Main commercial docks for the whole of Verdithian
17. Wytchcopse – Middle class residential, with a cursed frozen woodland copse at its centre
18. Ol’ Smokey – Dirty lower class residential area adjacent to the main industrial district
19. The Stacks – Centre of Steampunk industry and invention within Verdithian
20. Mistfall – Damp lower class housing, and location of Verdithian’s red light district
21. Rhohrgar’s Rise – Massive man-made stone ramp and stairs linking Lower and Upper Verdithian
22. Gendthausen – Very average lower class residential area and Temple of Raurkoth
23. Ostergate – City Gate Complex
24. Nowhere – Former residential area rendered magically and physically dead by an unfortunate incident
25. Lizard Point – Lower class residential and location of Dreggh fighting pits & slave pens
Guide to Upper Verdithian
List of Locations (see the Full Guide for much more detail):
26. The Spine – (continued)
27. Mossbanks – Natural, uninhabited swamp area at the top of Verdithian Falls
28. North Weighside – Upper Dock area serving boats joining and leaving the Waterstair
29. The Carafe – Social carousing and entertainment district, home to the “Innenhaus” casino and entertainment area
30. Tobenstadt – Middle class residential area, large artistic population and some studios and galleries
31. Hopgate – City Gate Complex
32. Manneheim – Middle Class residential and largest temple in the City, the Parthenon of Kalleros (Patron and Protector of Jansswerd and God of Duty, Courage and Endurance)
Districts 33-38 are isolated from the rest of Verdithian by river, lake and cliffs and are collectively known as the “Isle Majestique”, home to Verdithian’s nobility, government and royalty.
33. The Royal Step – Middle class residential, location of the Verdithian Academy & Royal Archives
34. Silver Landing – Highly exclusive and expensive trade district
35. Sapphire Alley – Upper class, home to grand and luxurious houses belonging to most high-ranking families in Verdithian.
36. The Imperial Palace – Exactly what it says on the tin
37. Monarch’s Stair – Upper class housing, home to many government officials and the Cathedral of Voices (parliament building).
38. The Enclave – Diplomatic park, containing embassies for neighbouring countries and principalities and the Guild of Sages
39. Apfelgarten – Middle class residential district actually owned by an old feudal family rather than the Verdithian government
40. Magegate – City Gate Complex
41. Gardens of Nioth – cemetery, gardens of remembrance and Temple of Nioth (Goddess of Death, Redemption, Regret and Tax Collectors)
42. Little Magisterium – Middle class residential, populace almost exclusively consisting of ex-wizards and alchemists
43. The Pentacliar – Local strongholds of mage factions (Arcane Mages & Gaian Mages) and their guards (Paladins of Gaia and Arcane Blades respectively)
44. Garrison of the Jansswerdian Regular Army