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  1. #4
    Guild Expert johnvanvliet's Avatar
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    waldronate's wilbur is a good tool
    BUT-- yes there is always one

    north and south of +60 -60 wilbur dose not work great on a planet map
    you need to remap the poles to polar stereographic ( +45 to +90 and -45 to -90 )
    erode then and remap back to simple cylindrical and BLEND!!! it back into the 16 bit or 32 bit float heightmap

    it really IS HARD to do a map 90 north to 90 south latitude and -180 to +180 longitude ,and have it look good .

    most of the time i only run 3 or 4 erode passes in wilbur, more than that it starts looking a bit obvious



    also if you look at my examples you will notice i do a gama point move to make the lowlands HIGHER
    -- looks better when rendering most of the time BUT is not realistic

    recently i have been using Blender nodes to make matching sets of
    texture
    heightmap
    and city lights - this is iffy??? still

    http://celestiaproject.net/forum/vie...135033#p135033
    and
    http://celestiaproject.net/forum/vie...hp?f=5&t=17466
    and
    http://forum.celestialmatters.org/vi...4&t=830#p13877


    also the OLD "fracplanet" dose a decent base heightmap that will NEED a lot of work to render well
    -- the codebase needs updating



    wilbur has some good spherical noise maps that can be made and with time mixing them into something that loos well enough

    there is also the VERY OLD "libnoise" tutorials in coding
    it makes a ok base map to start with



    as for REALISTIC , that takes TIME a LOT of CPU or GPU cycles and tools used by geologists and researchers
    there are 2 GRASS plugins that after a bit can be ran in Qgis but running GRASS is a lot easier
    and you WILL need all night to run the simulation while you sleep
    ( work on SMALL areas while testing then use a big map )

    r.terraflow and r.landscape.evol
    https://grass.osgeo.org/grass72/manu...terraflow.html
    and
    https://grass.osgeo.org/grass70/manu...cape.evol.html
    a good web site for these
    http://isaacullah.github.io/GRASS/



    or the " topoToolBox" for Matlab ( VERY EXPENSIVE AND VERY SLOW single threaded )
    Last edited by johnvanvliet; 11-05-2016 at 01:16 AM.
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