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  1. #1

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    By Snodsy
    Fun is such a relative word fun at times, frustrating at times, but trying it in sketchup will benefit me learning sketchup. I thought you had done Seyasade map in Sketchup? That turned out really well. The Fairy Lutece was in sketchup too?? These were inspirations for me to try this technique, along with a few others who have done maps this way.

    Here is a wider view of the perimeters of the city, back wall is just a placeholder for the mountain. Lots of buildings still to add, I plan on doing the trees, fields and mountain in Photoshop.

    To your point Ilanthar, hopefully it doesn't turn out a big mess, we'll see. I save the SketchUp file as EXPORT 2D graphic as a JPEG and click the OPTION button to set the PPI at 300, that's what the attached is saved as (although) at this point not EDGES ONLY. I will save two files - EDGES ONLY and SHADOWS, that's how I did the Test one. I would hate to do all this work and it turn out poorly, so I may test this a little more before moving full steam ahead.
    I agree, it's often fun and frustrating to use Sketchup. I did Seyazade in SK, but not Fairy lutece. This last one was drawn with my good old PSP7 (I didn't have a tablet at that time).
    Thanks a lot for the explanations. I suspected you used different exported views, but it will definitely help me when I'll do some other tests for Argona.

    Now, this is just looking excellent and give me the itch to return to SK again. I'm always hesiting about the columns/domes/round chimneys, I mean I never know if its better to make the lines invisible or not. On your present work, I think the columns would be better with a a line on each side. But I suppose you could do this in the end, when you've chosen your view(s).

  2. #2
    Guild Expert snodsy's Avatar
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    I actually have the column lines drawn but they don't show when I choose edges, I can click profiles but it makes every line heavier, same with the dome cap, I guess I'll have to put them in on photoshop, thanks for the comments

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