Looking good so far. Not sure what the scale is supposed to be, but you may want to consider resizing the texture you're using on the towers, etc. It seems a little oversized, but that might just be me.
Looking good so far. Not sure what the scale is supposed to be, but you may want to consider resizing the texture you're using on the towers, etc. It seems a little oversized, but that might just be me.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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Honestly I liked the old one, but the new look appeals to me. I agree with the drawbridge idea, but I hope you do some more work on it (it's still better than what I can do >.>) What is the cluster of buildings in the bottom right? They seem a little too uniform for such an enclosed space. Oh I hope you include some siege engines (trebs, catas, ballista, etc) somewhere
I love castle maps, and really wish there were more WIPs going on in our CWBP. I guess I should work on that but I'm still tweaking my region map and trying to figure out how to make a city/town map.
And our time is flyin', see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin
Don't forget that there should be a road going into the castle somewhere and that would also mean a gatehouse with strong towers holding the portcullis and other defenses.
Its unlikely that the road would go into the keep side because of the ditch there, otherwise the keep would have more likely have been on that right side. The keep is always the last stand - the most protected part of the castle and therefore behind all the other defenses like the ditch and draw bridge.
The road does fix down some of the castle architecture so its a good idea to get it in on the earlier side. You tend to find that the poorer parts of a town are at the entrance to the town along the road and it gets more upmarket as you get closer to the keep. Usually, houses inside the walls were much better than outside.