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Thread: MythicRealms Map of Terrestial body and two realms.

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  1. #1
    Guild Expert johnvanvliet's Avatar
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    Greyscale 16-bit PNG Non-interlaced (0-256 colorcode),
    wtf?
    you DO know that a 16 bit grayscale image DOSE NOT have values from 0 to 255
    a 16 bit unsigned has values from 0 to 65535
    a 16 bit Signed has values from -32768 to +32767

    and why would i interlace it for vacuum tube analog green crt screen ( or vacuum tube crt analog TV - using channel 3 )

    Dimensions: 70,000x40,000 (WxH)
    at that size i would start at about $2000 USD min.

    also the rivers in the island you want DO NOT work
    the branching is backwards
    Last edited by johnvanvliet; 01-10-2017 at 03:41 PM.
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    Quote Originally Posted by johnvanvliet View Post
    wtf?
    you DO know that a 16 bit grayscale image DOSE NOT have values from 0 to 255
    a 16 bit unsigned has values from 0 to 65535
    a 16 bit Signed has values from -32768 to +32767

    and why would i interlace it for vacuum tube analog green crt screen ( or vacuum tube crt analog TV - using channel 3 )


    at that size i would start at about $2000 USD min.

    also the rivers in the island you want DO NOT work
    the branching is backwards
    0-256 is merely restriction means you need to use evenly spreaded 256 out of 65535, because if you will use all of the 65535 colors, importing wouldnt work at all, i mean, what will be drawn and what will be imported would be totally different, so if you just havent got made any of grayscales for various games and map editors, it doesnt mean everyone else is stupid)
    Umm, may I see your work first?) But for real 2000$ per min?) We dont really need that much of realism, 1px is 1square meter in game values, and 512px is max allowed view distance, so it doesnt need to be overdone, really.) I didnt got the idea about the rivers though, its really fantasy island, so rivers flowing from top of the mountains to the ocean are seem okay, and black one lines are not rivers - its mountain top lines) Also we would willingly pay that much of money for a person who would do all the cycle - worldmachine-geoglyph-photoshop-terraincontrol-photoshop-worldedit )))

    Quote Originally Posted by thomrey View Post
    Am I dreamin or the top of your previous continent (the one that looks like a rooster) is the Barbed Devil by Tom ? You working with him ?

    And the project seems effing huge !!
    Umm, that one previous was really made out of head, it was made like a sketch with no normal shorelines and stuff, its merely freeform continent, maybe it does look like something relative to others work, but we had never intended to copy someones work, it might have happen that basic shape is close to that Barbed Devil by Tom. And no we are not working with him. It's seems to be very huge for a Photoshop only based work, but not huge at all for WorldMachine.
    Last edited by happyyasu09; 01-10-2017 at 10:05 PM.

  3. #3
    Professional Artist ThomasR's Avatar
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    Quote Originally Posted by happyyasu09 View Post
    Umm, that one previous was really made out of head, it was made like a sketch with no normal shorelines and stuff, its merely freeform continent, maybe it does look like something relative to others work, but we had never intended to copy someones work, it might have happen that basic shape is close to that Barbed Devil by Tom. And no we are not working with him. It's seems to be very huge for a Photoshop only based work, but not huge at all for WorldMachine.
    That's one hell of a coincidence
    Capture d’écran 2017-01-11 à 06.55.25.jpg

  4. #4

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    Quote Originally Posted by thomrey View Post
    That's one hell of a coincidence
    Capture d’écran 2017-01-11 à 06.55.25.jpg
    Huh, really! Thanks for pointing this, maybe one of our guys made shape-masking(?). Nevertheless, we will discus it and reveal if anyone was trying to use someone's work as his. For now we are very sorry if it really was used. Anyway, that map image was never used anywhere, as it was made for reference about two years ago only to try to make it shapes to WorldMachine. So we never post it anywhere except our skype-channel.

  5. #5

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    Quote Originally Posted by johnvanvliet View Post
    wtf?
    you DO know that a 16 bit grayscale image DOSE NOT have values from 0 to 255
    a 16 bit unsigned has values from 0 to 65535
    a 16 bit Signed has values from -32768 to +32767
    and why would i interlace it for vacuum tube analog green crt screen ( or vacuum tube crt analog TV - using channel 3 )
    at that size i would start at about $2000 USD min.
    I consider this kinda rude. "WTF?" Seriously? More help, less brusqueness , especially when you deal with potential client.

    Quote Originally Posted by johnvanvliet View Post
    also the rivers in the island you want DO NOT work
    the branching is backwards
    The rivers WORK, when people learn that FANTASY world is not a REAL world. In fantasy world rivers can go uphill, can fork, can flow in circle... I know that there are rules for how certain things work in nature, but cut some slack here, you can't believe a river to fork (which also happen in our world), but you are ok with a wizard shooting fireball from his hand?

  6. #6

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    Quote Originally Posted by Voolf View Post
    I consider this kinda rude. "WTF?" Seriously? More help, less brusqueness , especially when you deal with potential client.



    The rivers WORK, when people learn that FANTASY world is not a REAL world. In fantasy world rivers can go uphill, can fork, can flow in circle... I know that there are rules for how certain things work in nature, but cut some slack here, you can't believe a river to fork (which also happen in our world), but you are ok with a wizard shooting fireball from his hand?
    Thanks for trying to defend, but I think that really normal for a person to be in shock after seeing such project.

    Quote Originally Posted by johnvanvliet View Post
    that then is a 8 bit grayscale image
    and you can not fit this

    in a 8 bit image
    it needs to be 16 bit signed from -650 to + 2560 meters

    you really will DISLIKE the look of using a 8bit color depth on a DEM

    it will LOOK terraced or like the "stepped pyramid"

    as to worldmachine and Photoshop

    i do on use Microsoft software and have not used a Microsoft Operating system in over 10 years
    ( well a few games and wilbur using WINE )
    i kicked MS to the curb in 2004/2005

    mostly Blender for for node generated noise functions ( mountains and valleys )
    wilbur and GRASS/Qgis for time based erosion
    ( r.landscape.evol & r.terraflow )
    Gimp2.9.4 and Nip2 and Gmic( terminal software) for 16 and 32 bit HeightMaps

    small map sets are a dime a dozen a 2048x1024 or 4096x2048 can be done in one or two days or a week depending on the details
    but map sets in the 64565 x 32768 to 131072 x 65536 pixel range maps will take 6 months

    the DEM is the easiest part and that will take time , coloring it takes a lot more time
    for an example :
    the reprocessing of the C1 Synthetic aperture radar data from the Magellan spacecraft at Venus
    took 6 months for a 131072 x 65536 map
    https://www.cartographersguild.com/s...l=1#post191775


    you really can not do that and have it in a real mapping format
    neither "Mercator" nor "simple cylindrical" can do that and have it "work" for a planet ,that would not be able to be geo-referenced
    Parts can be mapped that way but not the whole

    but i think you have a "concept" a bit off
    i think you are thinking of the earth's tilt of 23.5 that causes the seasons
    that is not the equator line


    so expect a bit of time for all the work and a rather big price tag from whoever you get to do this
    big maps are a LOT of work and can eat up drive space

    ( the messenger Mercury data i am working on is almost 1 terabit of drive space )
    Yes, problem over here is yes, if you use standard tools (or conventional? Professional?) to create worlds, it will take months, because they would produce a lot of details, we don't really need too much of details, not like realy-realy realistic world Earth-like. That is why I pointed that WorldMachine is prefereable, as it creates chunks of 4x4km, so you are not working with pixels, you are working with a chunk itself, to create one 4x4 km basic realistic island would take you about 2 to 4 hours and it will look impressive, which will be most of the time waiting for WorldRender not changing various parameters. As others said, we could split the work, but I really am confused in what steps to split. So if you don't work with WorldMachine and Geoglyph and have never did so, then you are using different kind of programs. And you are used to it. Once again, I do understand you think we need every freaking pixel being overdone, but we really don't. LIKE REALLY. I took your point, you like perfection, we don't need perfection.

    And I really don't get where you found in any of my post that states signed from -650 to +2560, that is WorldMachine specific parameters, and 2560 will be plain white where 0 will be plain black. 650 is water level used to display water in render of WorldMachine, for an artist to see where his beaches are and stuff like that, we really don't need it to be exported, i don't really think you can export water from WM. So please don't missread my posts. You may confuse others.

    Update: or I think you think that this task is about making a realistic map with geographical info like Merkator or ones that we all can find here. No. Like NO. We don't need coloring, we don't need names places or cities placed or anything that would indicate it's a map. We need grayscale that will be used to render in game engine. Anyways, I really hate to be that person, but if you missread something don't hesitate to ask, don't just start speaking negative about a topic-starter.

    Quote Originally Posted by Mouse View Post
    Perhaps you would have more luck if you split the project into stages - much smaller stages?

    You might find that people are more interested in the project if it was in chunks that were easier to handle and done over a shorter time period - main map first and so on. Just one thing at a time - not the whole thing in one shot.
    Maybe we need if we won't find WM person. Because I do understand that PH file would be like a titanic work. The WM though is not.

    Quote Originally Posted by Tonnichiwa View Post
    Hi Happyasu09.

    Welcome to the guild. I cannot say for sure about why johnvanvliet asked you if you are willing to pay around $2000.00 minimum for what you are asking but I can make a semi educated guess.

    You have asked for quite a bit of work to be done. Figuring out all of the specifics of your original post would take an enormous amount of time. That is time that the cartographer doesn't have to put towards other things in life if he is spending it all making a map. So say for instance he is working 40 hours a week on your maps, trying to get them done for you, how is he supposed to feed his family? Some of the cartographer's here make a living doing this. That means they have to charge enough to make it worth their time. If they don't do that, they starve.

    Anyway, if you guys are willing to pay that amount of money for that amount of work I don't have any doubt that you will find someone who is an excellent cartographer that can do the job for you. Just be aware, you really are asking for quite a bit of work to be done.

    I wish you luck in finding the right cartographer for the job.
    Hi, thanks for welcome. Yes I am and my friends do understand that this is huge work. But that's why I noted that WM is prefereable (it creating 4x4km chunks at one time, so less work, and you really only need to control shapes and stuff, not like making a world from scratch by painting or even hand-painting). Thanks for wish too, but I think if we can actually split the work to make an rough continent image, that we will use for reference for WorldMachine, and try to make it by ourselves then, it might be less work to do, just to outline continents and shape of them and add features like mountains and rivers. Anyway thanks for explanation, maybe we need to refine the task to make it more possible to create in 6-7 month.
    Last edited by happyyasu09; 01-11-2017 at 01:14 AM. Reason: Added update.

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