Results 1 to 10 of 80

Thread: 07 - Innominate Bluffs of the Polyrapt [Falconius]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,217
    Blog Entries
    8

    Default

    Yes thats superb ! The HDR lighting is very vibrant and realistic - it looks like its doing some kind of radiosity stuff in there. Either that or you have set up your lighting model very well indeed. The side shot down the cliff looks quite real in thumbnail version. Ta for the registration image. I'll get this one put into my local copy of the main map now.

    Edit: Note that your WIP doesnt cover all of your region. Might want to keep enough of the chasm to fill to the edge.

    Edit2: Just curious, do you know where the noise is coming from. Is it a normal rendering method or are you using something odd like that stochastic ray pathing thingy. Its just that the noise isnt in places I would have expected it to be. Its almost like its missing the fact that its in shadow and rendering the odd pixel fully lit. Most peculiar.
    Attached Images Attached Images
    Last edited by Redrobes; 01-26-2017 at 08:18 AM.

  2. #2
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    Thanks guys. I too was surprised how real-ish it looked in the thumb.
    Quote Originally Posted by Redrobes View Post
    Yes thats superb ! The HDR lighting is very vibrant and realistic - it looks like its doing some kind of radiosity stuff in there. Either that or you have set up your lighting model very well indeed. The side shot down the cliff looks quite real in thumbnail version. Ta for the registration image. I'll get this one put into my local copy of the main map now.

    Edit: Note that your WIP doesnt cover all of your region. Might want to keep enough of the chasm to fill to the edge.

    Edit2: Just curious, do you know where the noise is coming from. Is it a normal rendering method or are you using something odd like that stochastic ray pathing thingy. Its just that the noise isnt in places I would have expected it to be. Its almost like its missing the fact that its in shadow and rendering the odd pixel fully lit. Most peculiar.
    Thanks Redrobes. It's all the HDRI which is like the best thing ever, basically plug and play for high quality lighting.

    I'm using Cycles for rendering, which is Blender's new native renderer. And it traces light paths. It has always given me lots of noise. There are tweaks I can do to lower it but they all have draw backs so I'm going to wait until I'm doing finish renders until I try and really tackle the noise issue. I'll fix that cut off bit next time round (yay more room!).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •