Thanks Straf
I'll have a look at that in the morning when I'm more awake.
Thanks Straf
I'll have a look at that in the morning when I'm more awake.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Straf is correct about reserving enough system memory. Allocating too much RAM to GIMP will slow down your entire system, including GIMP. So it would basically be a lose-lose-scenario. I once read about using approximately 1/4 of memory to GIMP to be on the safe side, but that was ages ago. I'm currently using 2/3 (so 2 GB of my whopping 3 GB) and it seems to be alright. But then again, I'm on Linux and I don't use that many applications at once. If I were you, I'd start with using 2 of your 4 GB for GIMP and see how it goes.
Rongar! I missed you with all the guys talking tech!
Thanks for all your help and support
All this memory allocation stuff is confusing for me, since CC3 (my main mapping tool) is very economic with system resources. I think it uses far less than half my RAM, and only 1-2 processors, even though I can work on a map that is infinitely bigger than the GIMP or Krita versions without any upset. I think it has something to do with the fact that CC3 only references the graphic source files, rather than actually importing them.
GIMP is coping well now I've made a very slight adjustment to the balance. Krita seems to be far too hungry for power, so I probably won't use it for anything other than tiny maps or for making new symbols now.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I think CC3 works the same as my app. There is no giant bitmap which is holding all of the map. The tokens are bitmapped so it has to load them in but every time it uses one its referencing the single copy of it. I expect that CC3 draws the screen update from scratch instead of rendering a section of a bitmap like Gimp.
I always thought a raspberry [and apple] pie was something mum made for Sunday dinner dessert! Never heard of them before in the PC sense. I will have a look at that page and see if I reckon I need to splash out a bit
Thanks for the tip on using Clouds
CC3+ has a FastCAD heart, and FastCAD (as I understand it) is like a lightweight but very powerful version of AutoCAD. I've no idea if the adaptation of referencing bitmap files rather than importing them was something FastCAD did anyway, or something that Profantasy made it do.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying