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Thread: Making maps with Unity and Unreal?

  1. #1
    Guild Novice
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    Default Making maps with Unity and Unreal?

    Has anyone tried using Unity or Unreal (or other type engines) to make a map? I'm guessing it would result in third-person perspective of all the zone terrain to make a map image. Never used either but a game programmer asked me today if I'd thought of using engines for mapping.

    So anyone done it? Care to share results and tips?

  2. #2
    Administrator ChickPea's Avatar
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    Default

    No personal experience with this, but I believe there's some relevant discussion in this folder...

    https://www.cartographersguild.com/f...ost&order=desc
    "We are the music makers, and we are the dreamers of dreams"

  3. #3
    Administrator Facebook Connected Robbie's Avatar
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    I use godotengine.org to create a simple walkthrough of a dungeon map as a challenge entry a while back. I'll see if I can find the link. I also posted the source code for it.

    Sent from my m8wl using Tapatalk

    Edit: found it. https://www.cartographersguild.com/s...ad.php?t=35001

    Download link is on page 6. Godot, unlike unity and unreal is totally free and open source. And once 3.0 comes out it will have a renderer that rivals it's competitors as well with PBR and voxel cone tracing and the like. Look into it.
    Last edited by Robbie; 01-17-2017 at 09:51 AM.
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  4. #4
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    Default promenade H200

    This one is entirely done in Unity3D so far.

    https://www.cartographersguild.com/s...957#post330957

    I'm using the 2D tools provided by the engine and a custom shader to get a paper texture effect. The shader took some time and trickery, but everything else was pretty straight forward.

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