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Thread: City of Cade (Commission)

  1. #21
    Guild Master Josiah VE's Avatar
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    Another update here!

    These are some of the changes I've done:

    -Tweaked the market colours and added on by the arena
    -Changed the docks a bit
    -Toned down the red roofs
    -Added scattered trees around the map
    -Added a sword and shield compass rose (the one I made a while back). Do you think it fits with the rest of the map?
    -Did some work on the title/border

    City of Cade_guild.jpg

    As it's getting pretty close to finished, so any critiques or suggestions are much appreciated.


    Quote Originally Posted by thomrey View Post
    The map has an Akaé touch, you really did a wonderful job !
    Akae? Really? I would have never thought that! That's quite a compliment considering his awesome work.

    Quote Originally Posted by DanielHasenbos View Post
    Well, that developed quickly... slSeriously, you work quite fast and it's looking good. The shadows of the bridges seem a bit far away, making the bridges seem really high, but other than that there is not much to comment on
    Bedankt Dan!
    That's a good point, I'll have to see if I should change that.

    Quote Originally Posted by jizerai View Post
    I have to say, the layout is impressive indeed! *tips hat* It feels very organic and I can well see how the city could have developed over time.
    Thanks, much appreciated!

    I offer map commissions for RPG's, world-building, and books
    PORFOLIO | INSTAGRAM

  2. #22

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    This is looking gorgeous Josiah
    The colors are nice and the image reads well zoomed out.
    Splendid work sir

  3. #23

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    Hey Josiah

    Its a beautiful map, but I must have missed some of the conversation a bit earlier. I'm not really sure why there's a paler patch on that south west facing slope right at the top of the map, just north of the city?

  4. #24
    Professional Artist ThomasR's Avatar
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    Something is bothering me. The coastline is pretty thick and bold in regard to the rest of the linework. Maybe making it more sketchy would help blend it with the rest of the linework.

    And I noticed tour signature compass

  5. #25

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    This is looking great, Josiah! I love the way you did the waters and the land .
    I'm a bit botherd by the bridges : I would fade or remove the line on each end to make them more integrated with the rest. Also, are they particularly high? Because at this scale, their shadows just suggest that.

  6. #26
    Guild Journeyer Hustle's Avatar
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    This map is incredibly detailed. The shading on the hillsides to give depth is gorgeous.

  7. #27
    Guild Master Josiah VE's Avatar
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    A bit of an update.

    Things that have changed:
    -Simpler border upon clients request
    -changed compass rose, also feedback from client
    -thinner coastline linework
    -Attempted to fix 'pale spot' Mouse mentioned
    -more docks on south east island

    City of Cade_guild.jpg

    Once again, any feedback is more than welcome!


    Quote Originally Posted by J.Edward View Post
    This is looking gorgeous Josiah
    The colors are nice and the image reads well zoomed out.
    Splendid work sir
    Thanks so much for the comment J.

    Quote Originally Posted by Mouse View Post
    Hey Josiah

    Its a beautiful map, but I must have missed some of the conversation a bit earlier. I'm not really sure why there's a paler patch on that south west facing slope right at the top of the map, just north of the city?
    That paler patch was just an especially bright spot on the hill, I toned it down a bit. Do you think it looks better? Thanks for the feedback!

    Quote Originally Posted by thomrey View Post
    Something is bothering me. The coastline is pretty thick and bold in regard to the rest of the linework. Maybe making it more sketchy would help blend it with the rest of the linework.

    And I noticed tour signature compass
    You're right... I wasn't exactly sure what style I was going to do when I started out. The coastline was the first thing I did so it had thicker linework. I made it a bit thinner now.
    The client said he'd rather have a more classic compass, so that's what I did.

    Quote Originally Posted by Ilanthar View Post
    This is looking great, Josiah! I love the way you did the waters and the land .
    I'm a bit botherd by the bridges : I would fade or remove the line on each end to make them more integrated with the rest. Also, are they particularly high? Because at this scale, their shadows just suggest that.
    Thanks Ilanthar!
    You're right about the bridges, that would probably look better. I'm not sure how I would do that though because of the layer effects and masks and stuff... It gets cumbersome. I think I'll have to leave it how it is.
    I changed the shadows for the bridge, do you think they're better, or still too far?

    Quote Originally Posted by Hustle View Post
    This map is incredibly detailed. The shading on the hillsides to give depth is gorgeous.
    Thank you very much!

    I offer map commissions for RPG's, world-building, and books
    PORFOLIO | INSTAGRAM

  8. #28
    Professional Artist ThomasR's Avatar
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    The coastline works better but I'd play with it's opacity just to see how it looks like. I guess something between 60 and 80 % would make it more discreet and still show the limit

  9. #29

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    Oh yes the paler patch is much better now

    Top marks for this map, Josiah!

    EDIT: I'll wait till you put it up in finished maps to rep you for it - I get a bit confused as to whether I have or I haven't otherwise! LOL! (I know - poor old mouse!)
    Last edited by Mouse; 03-13-2017 at 08:21 PM.

  10. #30

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    Your map is very inspiring. As a role playing guy, i see all the opportunity a map like yours can offer.
    Very good job.

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