Yeah, i guess to make that work i have to play with very suble shade or colour viariation, but i dont think this will match the rest of the map style. I will experiment with that. Thanks Mouse.
Maybe something like this?
Pond.jpg
The ground texture is unbroken - its the same under the pond. The pond is a polygon drawn in darkish blue-green-black and blended by overlay. There is an Edge Fade Inner on it with an outer opacity of 40% and an inner opacity of 100%. Not sure how to describe that in PS terms though!
EDIT: I put a blur on the sheet (layer) that contained the pond polygon, so that the ground texture details in the depths of the pond would be blurred, as if viewed through a depth of water.
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Yeah, i guess to make that work i have to play with very suble shade or colour viariation, but i dont think this will match the rest of the map style. I will experiment with that. Thanks Mouse.
You're welcome
However you do it in the end it will look great - your maps always look great
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I like the subtle lines you put in the pond, I think they depict the water perfectly. I can't think of a single complaint, you're work is stunning as always and I can't wait to see it finished.
You could play with colors: algae, vegetation, differencies in depth or different sediments, rocks, etc.. Or you can play it differently, like painting cloud reflection on the surface.
Onneto_Lake_Aerial_Photograph.JPGnorth-twin-lake_aerial.jpg
Anyway, the water should "break" the details all around them (trees), artistically it could give a easy spot for the eyes, in contrast with all the details and cluttering of other elements. Just my opinion anyway
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Thanks Tom, i appreciate it. I will definately play with the former idea. I dont know if i can get it right though.
But the second image.. wow its the first time i see such a clear reflection of clouds and sky. It's almost unreal, like a mirror
Reflections are very beautiful. I've seen the entire sea look like that second picture just once in my life when I was on a becalmed yacht in the middle of a large bay, about a mile from land. The sky seemed to be a globe, and the land a lumpy equator of darkness seen from inside that globe. For several hours (and even when we turned on the engine and motored back to port) We were the flying ship in the bay of a flying continent.
The thing is, though, that looking directly down I could still see the bottom of the bay through the water, and not the reflection of the sky, so there needs to be at least a slight angle involved to be able to see a reflection like that on water. Water is too transparent to reflect anything if you are looking straight down onto the surface.
The same applies to the plants around the edge. They won't reflect if you are directly above the water - nothing will. All you will see is a blurred and darkened view of the bottom of the pond and anything that happens to be in the water either on the surface or below it, like fish, or lilies, and maybe a few shadows from the trees darkening that view where the shadows just happen to fall across the water.
So Tom's first idea is the better way to go, in my opinion
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying