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Thread: Heian Shrine

  1. #41
    Guild Expert Facebook Connected Tonnichiwa's Avatar
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    That is true to a point mouse, and I think because Voolf is dealing with a man made lake/pond in this case, that would apply. But I just thought I would let you know that when I was in the Navy, we stopped the ship right on the equator and shut off the engines. There was not a cloud in the sky that day and the water was completely still. When I stepped off of the Bridge and walked to the back of the ship, I looked straight down into the water. It was very transparent for a long way down, but eventually, if it is deep enough, it turns into a very dark emerald green. It will mesmerize you if you let it. And it seemed as if it would go on forever.

    Voolf, I love what you've made here. I've always wanted to do something like it but I have never really been able to get a hold of anything that would show me what the tops of temple buildings would look like, so I've never tried before.

  2. #42

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    The green would be the view all the way down as far as daylight will go through the phytoplankton - the algae - hence the green, so in actual fact not all that dissimilar to a rather green pond, though a green pond would be more murky than the sea, and the view rather a lot shorter and less mesmerising. Sometimes the algae is absent, so all you can see is the darkness of the depths - a grey-blue-black.

    At least when I saw this calm sea phenomenon the water was only about 35- 40 ft deep, so I could see vague shapes on the bottom, and not be mesmerised by the water - good job really, or we might have been out there for several more hours!
    Last edited by Mouse; 04-08-2017 at 03:41 AM.

  3. #43

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    Thanks Tonnchiwa.

    I have started painting some colours and shade to see how it will look. Here is a sample.

    Heianjingu_v1.9_resize.jpeg

    This is the first time i am trying to shade with multiply blending, and screen for light. I usually work with overlay for both. I am not sure how this works out.

  4. #44

  5. #45

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    Beautiful

    The shading on the rooftops brings all the line work together so nicely.

  6. #46

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    Thanks, it's good to know i am on the right path.
    I encounter one problem. There are a lot of high roofs that will cast a shadow over the lower ones I am not quite sure how some shadow should be drawn. There are also some perpendicular ones that will most likely create some additional shadow to the nearest roof. For example on the sample above the small vertical rhomb roof part that connects both buildings may cast a bit of shadow on the right roof? Of couse its all about the position of the sun and how hight it is. My problem is more of what shape the shadow will be is some places....
    Ah its hard for me to explaint it well. I will do my best and then ask for guidance whether all the shadows looks pausible

  7. #47

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    And just like all good aerial photography, the only vertical view you have of the shrine was taken near midday and the sun is at a different angle!

    I am not the best person to ask about roof shading. All of mine is done automatically by CC3, but what you've already done looks perfectly fine to me

  8. #48

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    Unfortunately, the google pics are no good

    I haven't drawn yet the shadows cast by bulding on the ground and and other lower buildings. Just the one i was sure how to draw .
    When i finish all of them it would be nice if some of you could have a look and maybe you can catch something that is missing or odd.

    Actually Mouse, because you work with CC all the time and the software knows how to generate the right shadows, you may know more about proper shade positions then me, because you already have them imprinted in your mind

  9. #49

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    Ummm.... the only thing I can show you that might be of some use is this:

    CC3 roof shading.JPG

    That's the same little wooden hut copied and arranged in an array to show what happens to the shading if you turn it around relative to the source of light (red arrow).

    The actual shadows cast by the rooftops are another matter entirely, since roof shading and the shadows cast by the rooftops on other objects are separate things, so I can't really be much help with them.

  10. #50

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    That is ok Mouse. You did help me with different dillema though. I never knew how much shadow i should put on the roofs that are neither facing light source and the opposite way. So in your sample the bottom-left and upper-right. This is a great refference for me. Thanks a lot <sending mental rep over to Mouse>

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