Oh gosh Voolf. You don't need to do that
EDIT: They only took a few minutes to create in any case.
This is the video that I used. Its for GIMP, but I'm pretty sure you can apply it to PS without too much trouble. Using variations on the main method gives a huge variety of different paper textures, plus I added a very subtle canvas bump map effect on at least one of them.
Last edited by Mouse; 04-11-2017 at 11:29 AM.
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Somehow i dont have patience for making textures, lol. I made couple but none is like my favourite. I always shuffle couple in new map untill i decide to go with one, sometimes more.
As for the gimp and colour to alpha, yeah far better option is just set blending mode to multiply which gimp also has.
Btw. I havent used PS in a long time now (my last map in PS was Baba Yaga's hut for a light challange). I am really used to Krita now.
So, the trees are almost done or done (depends on light layer). I am drawing some hightlight on them i am not sure of it yet, but so far i guess that subtle light looks best. I am uploading a crop, so you can check the trees with and without light.
Heianjingu_v2.1.jpeg
This is glorious!
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I'm getting stuck on 'OMGoodness' but with maps like this what can I do? LOL!
Those trees are totally perfect, Voolf
As for the texture video - well done for getting as far as the placement of the map, Caenwyr. I found the going a bit slow and stopped viewing it once I had the gist of what I needed for making the textures
Colour to alpha in GIMP is more useful if you want to turn all the black, or red, or some other colour totally transparent. I used multiply like you would. I also kept all the layers and didn't merge them down as Johnnybevo suggests you do, since you can mess around with them and make several similar but different textures all in one go from the same file.
This is amazing, I really like the roof tiles. I muddled around with that style of tile for a long-ago challenge map, yours make a really beautiful base and your shading makes them look so right.
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I cannot wait to see the full, finished map.