Fun little dungeon map damonjynx. I like the trapped room encounter as well as the elemental encounter.
Cheers,
-Arsheesh
Hi Folks,
The entry and players version below. Print size for the players version is A1 or ANSI D. Enjoy.
Thanks to those who commented on the WIP thread, particularly Mouse & Tilt.
CotWK_OPD_Final.jpg
CotWK_OPD_Player.jpg
Last edited by damonjynx; 04-26-2017 at 08:11 PM.
Fun little dungeon map damonjynx. I like the trapped room encounter as well as the elemental encounter.
Cheers,
-Arsheesh
Great Work, Damon
Let us know how it goes
I think they're my favourites too! Nasty and hopefully, unexpected. The PC's will need to get very high rolls on their Perception roll to realise something is amiss in room 3 and an equally high roll on their WILL save or they are in for an interesting time...
As the Crypt has been locked away for aeons I needed encounters that featured critters that were either non-living or have no need for sustenance; hence constructs, undead and elementals. I think the encounters work. We're playing Pathfinder ATM and I was thinking of PC's between 6th-8th level - would you agree?
@ Mouse, Thanks. I'll update this thread with the results, hopefully it goes OK.
Last edited by damonjynx; 04-26-2017 at 10:07 PM.
Awesome classic-mapping! Perfect size excursion. I came up with one last year that was VERY similar
Thanks Warbeer, glad you like it. What can I say, 2 great minds think alike, or should that be, fools seldom differ... Can you post yours up?
Update: The player map above will print at 1 square per inch, which probably won't be enough room to run the encounters if your group uses mini's, particularly in area 5 if you roll high! I've revised the text of the adventure to suggest a scale of 1sq=10ft rather than 1sq=5ft. To that end, because I'm hopefully running it for my group this weekend, I've created the map at double the size. 2 x A0 (ANSI E should be OK as well) splits are below for those that want to print as a battle mat.
CotWK_OPD_Final3_ Player P1.jpg
CotWK_OPD_Final3_ Player P2.jpg
Update: revised text version...
CotWK_OPD_FinalV2.jpg
Last edited by damonjynx; 04-27-2017 at 07:49 PM.
Nice work, and good luck in the competition!
"We are the music makers, and we are the dreamers of dreams"
Thanks CP.
Thanks to everyone for their kind words regarding this map/entry.
Just for for fun I thought I'd upload my GM notes for the dungeon. I was originally going to have the Witch King be an augmented mummy but then I thought, why not have a vampire sorcerer that looks like a mummy....
Note: APL (Average Party Level) is around 6-7, for non-gamers; in Pathfinder which these notes refer to, D&D and it's clones, characters advance by levels in classes, this figure is the average of all the characters levels playing in the campaign/adventure and is used as a guide to how difficult the challenges should be for a party of 4-6 players. For those of you who don't play WHY NOT?
CotWK_GM Notes.jpgCotWK_GM Notes 1.jpgCotWK_GM Notes 2.jpg
Apparently, as is often the case with my stuff it seems, I was a little premature in posting a finished map.
There were 2 area's that concerened me, area 4 & 5. I thought by re-scaling the map it would alleviate the problems, of course it didn't, it just made the map bigger. So I fixed area 5 by reducing the cages to 2 squares square rather than 3 which provided a heap of extra room for the combat encounter; assuming a party of 4 adventurers that would be a minimum of 12 and a maximum of 20 combatants.
Area 4 wasn't so easy to fix due to the way I'd drawn the dungeon so I left it as is. The problem is that the corridor should be 2 squares wide not one and the door to room 4 should be a double door not a single one. Canny players will be able to "block" the monsters so they only have to fight one at a time, rather than both simultaneously.
Anyhow here is the revised version and player map. Scale is 1 sq = 5 feet. Players version is for A1 or ANSI D printing.
CotWK_OPD_Player.jpgCotWK_OPDv3.jpg
Last edited by damonjynx; 05-02-2017 at 06:58 PM.