Results 1 to 10 of 157

Thread: (WIP) Arch City of Nessa'Mor

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Hey XCali

    I see you've been busy again!

    I had to get both this version and the last one up to see what you meant by hidden changes, and I note that you have added some shading at the base of the cliff on the sand. I'm not entirely sure I understand the reasoning behind that move, since in most cases there isn't really much of a line as such at the bottom of a cliff. If the face is lit then the ground at the base is usually also lit - sometimes brighter than the cliff depending on where the sun is in relation to the face. If the face is in shadow, then the chances are the land at the base is also in shadow to the same extent and for some way out until the entire shadow of the cliff is revealed. Your cliffs being as tall as they are, that shadow would likely cover the entire bottom of the map, which I'm sure you wouldn't want to show - the area beneath the cliff being the key point of interest I think, and not something you would want to shade too much.

    Cliff shading and shadows aside, The jury is out on the font. I'm not really all that keen on any of them, though I will say that the top one of the lot is oddly enough the clearest one when viewing the map at the smaller size before enlarging it to inspect the detail.

  2. #2
    Guild Expert Facebook Connected XCali's Avatar
    Join Date
    Nov 2016
    Posts
    1,693

    Default

    Quote Originally Posted by Mouse View Post
    Hey XCali

    I see you've been busy again!

    I had to get both this version and the last one up to see what you meant by hidden changes, and I note that you have added some shading at the base of the cliff on the sand. I'm not entirely sure I understand the reasoning behind that move, since in most cases there isn't really much of a line as such at the bottom of a cliff. If the face is lit then the ground at the base is usually also lit - sometimes brighter than the cliff depending on where the sun is in relation to the face. If the face is in shadow, then the chances are the land at the base is also in shadow to the same extent and for some way out until the entire shadow of the cliff is revealed. Your cliffs being as tall as they are, that shadow would likely cover the entire bottom of the map, which I'm sure you wouldn't want to show - the area beneath the cliff being the key point of interest I think, and not something you would want to shade too much.

    Cliff shading and shadows aside, The jury is out on the font. I'm not really all that keen on any of them, though I will say that the top one of the lot is oddly enough the clearest one when viewing the map at the smaller size before enlarging it to inspect the detail.
    That's fair. The 'shadow' at the bottom was actually a start to try and fade the cliff into the ground. It was a cut out. But I agree That I should tone it down a bit.
    As for the fonts. It seems I have bad taste in fonts. But thanks anyway.

    Now on to the other hidden stuff. There is a cave added. Waves in the distance. A little different textures on the grass up top and yet another cave.


    Have a nice day!
    Last edited by XCali; 06-04-2017 at 08:23 AM.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~"Come to Me, all you who labor and are heavy laden, and I will give you rest.
    Take My yoke upon you and learn from Me, for I am gentle and lowly in heart,
    and you will find rest for your souls. For My yoke is easy and My burden is light.”
    ~Matt 11v 28-30

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •