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Thread: World of Thersis

  1. #21
    Professional Artist Naima's Avatar
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    Thanks I am right now remapping parts of the western Aerdia because I noticed its kind ot too low on the hemisphere when stretched to spherical coordinates, so I am also extending part of the Dunia and remapping parts of Axia.

  2. #22
    Guild Artisan Facebook Connected Robulous's Avatar
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    Very nice! So you originally used Fractal Terrains right, what are you using now? I have a main data map in FT but mainly use Photoshop. Funny story: I originally mapped my world of Helevos by hand, but needed to expand the world to create extra continents... and by pure coincidence, the first time I clicked a randomly generated world, it was almost *exactly* what I wanted, including a continent very similar to what I'd already drawn!

  3. #23
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Robulous View Post
    Very nice! So you originally used Fractal Terrains right, what are you using now? I have a main data map in FT but mainly use Photoshop. Funny story: I originally mapped my world of Helevos by hand, but needed to expand the world to create extra continents... and by pure coincidence, the first time I clicked a randomly generated world, it was almost *exactly* what I wanted, including a continent very similar to what I'd already drawn!
    Hi I used FT as base ,a lot of Wilbur then Photoshop then refining with world machine and then back in photoshop , right now I am altering some coast shapes as I am not satisfied by the look of some that looks unnatural , for example northern continents near the poles shoudl have a lot of fragmentated coastlines due to ice cracks , fjords, ice ages etc ...

  4. #24
    Guild Artisan Pixie's Avatar
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    Hi there Naima. Your map is so cool and years ahead of anything I ever done. You mix FT, Wilbur and Photoshop which is something I tried a couple of times with exactly zero results worth showing. So, I am very honored that you mention me as a source. I am the one inspired by your work - well done! Bravo!

    As for the conlanguage side of things. I wrote a couple of words for a conlanguage when I was pre-teenage. From then on, it never really caught my attention, so I can't be of use for you.

    However, and I'm sure I'm not the first noting this: you have two kinds of maps in conworld - those inworld, which are written by "one character" for "a public", and thus, written in one language and with one point of view (maybe limited) - and those offworld, which are basically your notes as allmighty creator.

  5. #25
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Pixie View Post
    Hi there Naima. Your map is so cool and years ahead of anything I ever done. You mix FT, Wilbur and Photoshop which is something I tried a couple of times with exactly zero results worth showing. So, I am very honored that you mention me as a source. I am the one inspired by your work - well done! Bravo!

    As for the conlanguage side of things. I wrote a couple of words for a conlanguage when I was pre-teenage. From then on, it never really caught my attention, so I can't be of use for you.

    However, and I'm sure I'm not the first noting this: you have two kinds of maps in conworld - those inworld, which are written by "one character" for "a public", and thus, written in one language and with one point of view (maybe limited) - and those offworld, which are basically your notes as allmighty creator.
    Lol Pixie , thanks a lot , but I know its not true ... Your map as well as the Chareg one are way more Correct and precise than mine and also involved quite a lot of more detailed and precise custom work than mine.
    I took the "easy" route where I did the preliminary tectonics , from there I moved on to reach the wanted "look" because of idea of "cool" areas to have like a sort of mediterranean - eurasia - africa style positioning.
    And much of the land elevation is based on a combination of Fractal terrain , Wilbur, Photoshop , Earth digital elevations and worldmachine erosions.
    Now I am refining the coastline to give a more realistic look on some zones as well as a much more interesting shape for coasts.

  6. #26
    Professional Artist Naima's Avatar
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    Hello again .... I have remade much of the western coast as I wanted to break the too "europe feel" and also add more realistic coastlines due to a recent Ice age, I also reworked other areas of the Central continent and the middle eastern portions as well the east ... I also tried to give a more interesting presentation and so I created a sort of Mockup scene here .

  7. #27
    Professional Artist Naima's Avatar
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    Here I wanted to collect and thank also the Several tutorials I have used and read to make the maps so far :

    I wanted to list and collect here in the hope they could be of use to other people as well as they had been for me.

    Some I followed are :

    Climates: https://www.cartographersguild.com/s...ad.php?t=27118 Author Pixie
    Climates: http://www.world-builders.org/lesson...c_climate.html Author Elizabeth Anne Viau
    Tectonics : https://www.cartographersguild.com/s...ad.php?t=27652 Author Pixie
    Tectonics : https://www.cartographersguild.com/a...6&d=1402345334 Author Pixie
    Generic wilbur and Fractal Terrain: http://www.worldofgotha.com/PF_TUTOR...rah_index.html Author a2area
    Generic wilbur and Fractal Terrain: https://www.cartographersguild.com/s...ead.php?t=8142 Author a2area
    Generic wilbur and Fractal Terrain: https://www.cartographersguild.com/s...ad.php?t=14915 Author a2area
    Wilbur : http://www.fracterra.com/FunWithWilburVol1/index.html Author Joe Slayton
    Wilbur : http://www.fracterra.com/FunWithWilburVol2/index.html Author Joe Slayton
    Wilbur : http://www.fracterra.com/ThereandBackAgain/index.html Author Joe Slayton
    Wilbur : https://www.cartographersguild.com/s...ad.php?t=18280 Author arsheesh
    Shaded Relief techniques:http://www.shadedrelief.com/ Author Tom Patterson
    Photoshop: https://www.cartographersguild.com/s...ead.php?t=2557 Author jezelf
    Fractal Terrain and Illustrator: https://www.cartographersguild.com/s...ead.php?t=1577 Author HandsomeRob

    Then there are lots of other Tutorials here : https://www.cartographersguild.com/f...splay.php?f=48

    And a lot of inspiring maps and worlds here : https://www.cartographersguild.com/f...splay.php?f=36
    Last edited by Naima; 07-28-2017 at 07:54 AM.

  8. #28
    Professional Artist Naima's Avatar
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    Here I did some slight changes to the Shape of the westernmost continent of Aerdea , I wanted to break a little the too much familiar europe/Italy look and break it a bit , I hope this makes the land itself less "similar" and less obvious, what do you think ? Should I change other parts eventually? or orther?

    KcxNyCF.jpg
    I was eventually thinking of removing and or changing that pseudo Britain in top left .
    Last edited by Naima; 08-02-2017 at 10:48 AM.

  9. #29

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    I agree with changing the psuedo Britain. Arthurian "Lyonesse" is a good justification, as it sunk in 6500 BC. They have done deep ocean scans and have discovered ancient cities.
    Overall I think the shape is exactly what you are going for, having seen it for the first time the map really hits you with some "wow" factor. Great stuff!

  10. #30
    Guild Expert Eilathen's Avatar
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    I think what you have here looks very good. To be honest i find the light similarity (and it is not more than that, your shapes are different enough, imo) with our own world a big plus for this map. I would not change it too much.
    If you feel you need to do something decidedly NOT-EARTH, i'd propose you start a whole new map (but then, that might just be me) *.



    * it's not totally selfless, that proposal...i want to see you doing another map
    I'm trapped in Darkness,
    Still I reach out for the Stars

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