Okay, started work on the plateau outline.
Cosmopolis Plateau Preview1.jpg
Last year around the same time I was commissioned to do a conceptual world map for a WIP game called Star Chaser Story, with the result shown below.
rithera__the_sundered_lands_upload_version_da_by_stratomunchkin-da5be4n.jpg
Now I've been commissioned by the same guys to do a detailed map of the Cosmopolis Plateau (shown on the eastern edge of the world map). Here's the first conceptual sketch I did some time ago.
Cosmopolis Plateau Sketch.jpg
This is what it evolved inton after some back and forth between the clients and me.
Cosmopolis Plateau Sketch No2.jpg
Okay, started work on the plateau outline.
Cosmopolis Plateau Preview1.jpg
This seems like a very ambitious project, Wired?
I did a hand drawn map with a similar 'landscape' perspective, and I had difficulties trying not to loose too many important details behind things in the foreground. I'm just wondering if you wouldn't find it a bit easier if you tilted it a bit more towards ISO before you really get going on it?
Looking forward to the progress
Last edited by Mouse; 06-25-2017 at 01:41 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Hi Mouse,
I'm sure that from a perspective approach tilting it more towards ISO makes a lot of sense. I'm just not certain whether I'm actually proficient enough in that style to use it on a commission at the moment, so I think I'll stay with my standard-ish 3/4ths view for now and try something more ISO on a personal piece where I don't have a deadline. But it is a good idea.
Cosmopolis Plateau Preview2.jpg
The game this is for is a throwback to the early 90ies console JRPGs, both in style as in general genre-blending (Scifi elements meet fantasy meet a dozen different other things ), and one of the locations I've been tasked to portray is a scifi-ish fortress called Aediograd that is supposed to guard the entrance to the cauldron framed by the World Tree's roots. I'll do most objects for the map in Tinkercad (have I already mentioned how I love this tool? because I do!), and here's a screenshot of the model!
Aediograd Model Preview.jpg
Looks very promising. Do you import the object from Tinkercad as they are or are do you use the programme to establish the proper perspective and then draw the outlines accordingly?
I like the concept of the map. The stairs (and only wayt to get on top of it?) are an interesting touch. Given the stairs are heavily defended by the castle noone can gt past unseen. The world tree is thus well defended. I am also intrigued by the caves in the cliffs. Burial grounds? A way deep underneath the roots of the tree? Really spurs the imagination.
Another model I did in Tinkercad for the map. It wasn't specifically asked for, but I felt with all the high cliffs a lighthouse would be a useful addition.
Lighthouse Rithera Project.jpg
Great stuff Wired.
Doest the Tinkercad policy allow you to sell models you make?
New Horizons
Fantasy maps and illustrations.
All my non-commisioned maps are FREE for personal use. Get them at my home page New Horizons
Get more of my maps by becoming my Patreon.
Support:
Patreon | Tip via PayPal.Me | Buy Me a Coffee
I import them into Photoshop CC to place them into the correct perspective, which has the added benefit of allowing me to automatically the right angle for light and shade as well.
Hi Voolf,
as far as I'm aware Tinkercad does allow you to export and sell the models you create (exports can be made in the .obj and .stl format, with .stl being the better quality choice), so you should be able sell them via Shapeways, Turbosquid or other suitable platforms.
Okay, the last days were spent trying to cobble together a city model based on the clients' descriptions. Hence, that, some shading and a gate model are all that have been added so far. Now I'm waiting for some feedback from the client.
Cosmopolis Plateau Preview3.jpg