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Thread: Interactive Resurgence Maps

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  1. #1

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    This is really cool, Selden!

    A few remarks/proposals. I found a bit sad we can't read the labels on the base maps : isnt'it possible to do them bigger?
    For the spinning globe view : I can provide planet textures with and without clouds (as in Celestia) if you want, and maybe with a proper planetary grid.
    Like this
    Sesha nc.jpg&Sesha wc.jpg
    I don't know if it's possible, but that would be great to see them spin with the proper axial tilt.

    PS : Also, I didn't saw the Mercari globe. It was a blank one.
    Last edited by Ilanthar; 07-24-2017 at 11:42 AM.

  2. #2

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    Quote Originally Posted by Ilanthar View Post
    This is really cool, Selden!

    A few remarks/proposals. I found a bit sad we can't read the labels on the base maps : isnt'it possible to do them bigger?
    Yes: I can include your original map images and provide a way to select them. It'll make the Addon bigger and they'll be a little slow to load, but that should be an acceptable tradeoff, I think.

    For the spinning globe view : I can provide planet textures with and without clouds (as in Celestia) if you want, and maybe with a proper planetary grid.
    If you can provide a separate cloud texture image, that'd be best, I think: a solid white 32bit png with the shapes of the clouds in its alpha (opacity) channel. Then Celestia can draw the clouds moving across the planet's surface.

    The globes are defined using Celestia's SSC planet definition, so all of Celestia's planetary options are available, including atmosphere, specularity, clouds, alternate surface textures, long-lat grid overlay, etc. I just haven't specified any of them.
    I don't know if it's possible, but that would be great to see them spin with the proper axial tilt.
    That's easy enough, although there's the question of what direction should be "up" and how to indicate it. Currently it's parallel with the surface of the maps.
    PS : Also, I didn't saw the Mercari globe. It was a blank one.
    Sorry: I made a typo in the SSC file. In the definition for "MercariGlobe" it should have
    Code:
    Texture "Mercari.*"
    I accidentally spelled it "Mercark.*"

    Fixed in next release
    Selden

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