There is a known problem with arcs and converting them to a path. I believe the fix is to actually rescale the arc, setting the X and Y to 1 so that it actually doesn't change. After this is done, you should be able to convert it to a path.
I'm trying to create a wall around my building that is comprised of both straight sections and curved sections. what I've done is used lines and arcs, and was intending on using ltp2 to make them flow together so they don't have the overlapped corners. But when I do the ltp2 command and then set the walls thickness I end up with some weird artifacts at some of the corners.
Anyone know what I'm doing wrong and how I can fix it? I'm attaching two files...the first one is a before, during, after shot...the second one is a close-up of the artifacts I get after I'm done with the ltp2 and set the width to 6".
There is a known problem with arcs and converting them to a path. I believe the fix is to actually rescale the arc, setting the X and Y to 1 so that it actually doesn't change. After this is done, you should be able to convert it to a path.
I don't think I follow you on setting it to 1...do you mean the curved part?
Yes. You scale just the arc. Don't ask me why, but apparently an arc can not be turned into a path directly. It has to be "changed" first, and that is where the scaling comes in. Once that is done you should be able to convert it.
Not necessary with LTP2, it basically does that for you already.
The problem here are nodes to close together - closer than the line width - while at the same time doing sharp turns. THe line overlaps with itself and creates these artifacts. Removing some unnecessary nodes should take care of the problem.
Ah, that is easy enough then. How did the extra nodes end up there? Is that something we need to look out for in the future?