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Thread: Krastvin - an experiment in Wilbur-taming

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  1. #1
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Okay. I'm not sure I understand what you're going for completely, but I tried my best to play around with the contrast etc of the bump map. Still have to try Waldronate's suggestion regarding texture shading (I found the setting in Wilbur under Texture > Gray Maps > Texture Shading..., but I can't seem to get it to export the resulting image the way I see it on screen. It just exports the DEM. I'm probably an idiot but there you go).

    Anyhoo, here's my current progress! Added the rivers, re-added the towns and cities, re-added the roads, and added a series of ship routes as well. Mostly coasthugging ones, but some are pretty daring, all the way across the high seas. Imagine the bravery of those crews in a time when every other sailor stays within sight of the land.

    Krastvin_14.jpg

    Turns out my country labels are far too large now compared to the more detailed terrain, and my previous borders aren't neatly lined up with it anymore, so I'll have to work on those a little bit before I re-add them again as well.
    Last edited by Caenwyr; 09-03-2017 at 05:52 PM.
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  2. #2
    Administrator waldronate's Avatar
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    Quote Originally Posted by Caenwyr View Post
    (I found the setting in Wilbur under Texture > Gray Maps > Texture Shading..., but I can't seem to get it to export the resulting image the way I see it on screen. It just exports the DEM).
    When using File>>Save As to save the file, select one of the file types with "Texture" in the name to save the texture channel. There may also be a "Save Texture As..." option at the bottom of the "Texture" menu, depending on the version that you have (I don't recall if I've released one with that particular feature or not).

  3. #3
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Quote Originally Posted by waldronate View Post
    When using File>>Save As to save the file, select one of the file types with "Texture" in the name to save the texture channel. There may also be a "Save Texture As..." option at the bottom of the "Texture" menu, depending on the version that you have (I don't recall if I've released one with that particular feature or not).
    Alright, I managed to find how to save a texture. Man, was it hidden deep in the options! I had to go all the way to [Texture > Save Texture as...].

    So it worked! And when overlaying it with the bump shading, it definitely added a touch of detail that lacked in the bump-map-only version. Thanks Waldronate, you're a life saver! I'm sure I'll learn to tweak both effects to perfection some day in the distant future, but for the time being, I guess I'll have to be content with what I have - which is pretty okay already.

    Plus, I re-added the borders, redid some of the rivers (the texture shading helped point them out a little better, so some of the ones I drew turned out to be just wrong), and played around with the country labels until I felt they were acceptable again. Oh, and I tweaked the roads a little bit too.

    So these are the shaded relief (left) and the texture shading (right):
    Krastvin_15_shaded-relief.jpg Krastvin_15_texture-shade.jpg

    And this is the combo:
    Krastvin_15_shaded-relief+texture-shade.jpg

    Putting everything together, the most recent version of this map looks like this:
    Krastvin_15c.jpg

    I hope it's starting to look somewhat acceptable at this point, but if not, yell!
    Last edited by Caenwyr; 09-04-2017 at 03:28 AM.
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