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Thread: [WIP] World of Aduhr

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  1. #1
    Guild Journeyer PaGaN's Avatar
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    Hey Charerg!

    Wanted to pop by and say Hi and, getting to the point, ask for your opinion.

    I've started a thread over in the world regional/world mapping section called Aerlaan. From reading your thread you are clearly the person to go to for tectonics. I have roughed out what i think is a working system for my world but would appreciate your input and opinion. I'm keen to get on to the next foundation (wind and water) but know that the tectonics come first. If they are wrong then all is wrong.

    I would link to my thread but haven't figured out how to yet, sorry

    Anyway, if you can find the time it would be appreciated.

    Thanks.

    PaGaN

    EDIT: figured out the linking thing (I thnk), My thread, Aerlaan, is here
    Last edited by PaGaN; 10-01-2017 at 01:37 PM.
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  2. #2

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    Hi there! (And sorry for bad english...)
    I just wanted to say that i have been watching your thread for quite some time (even before I was a member of this forum) and I find it very inspiring And I have to say that I just love the amount of detail and thought you put into this world (Also I think I am a bit jeaous about your tectonics model. I wish I can do something comparable!)
    I will be patiently waiting for an update

    Nadir

  3. #3
    Guild Artisan Charerg's Avatar
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    Quote Originally Posted by NadirtheFox View Post
    Hi there! (And sorry for bad english...)
    I just wanted to say that i have been watching your thread for quite some time (even before I was a member of this forum) and I find it very inspiring And I have to say that I just love the amount of detail and thought you put into this world (Also I think I am a bit jeaous about your tectonics model. I wish I can do something comparable!)
    I will be patiently waiting for an update

    Nadir
    Good to hear that someone besides myself finds this interesting!

    I took a bit of a hiatus from mapping after finishing up Akanrias (although I'm slowly getting back to the map), so it's going to be a while until the next update, since there's a lot more stuff to cover in Central Eocidar. Also, the region in general is in a more unfinished state than what Akanrias was when I switched to the present 22-level topography. I'd give an estimate, but since my estimates tend to be horribly off, I think I'll refrain from doing so .
    Last edited by Charerg; 10-10-2017 at 04:37 AM.

  4. #4
    Guild Artisan Pixie's Avatar
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    Quote Originally Posted by Charerg View Post
    Good to hear that someone besides myself finds this interesting!
    I hope that's just modesty... you have more than one fan around here... I am another one.

    On another topic - 22-levels of topography is a lot. I had 23 at a point and found out that it is too much. You will make your mountainous areas "too fat" with that many levels.

  5. #5
    Guild Artisan Charerg's Avatar
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    Quote Originally Posted by Pixie View Post
    I hope that's just modesty... you have more than one fan around here... I am another one.

    On another topic - 22-levels of topography is a lot. I had 23 at a point and found out that it is too much. You will make your mountainous areas "too fat" with that many levels.
    Oh, I know there's a small community of tectonics weirdos (as I think you put it once) around here, but it's always nice to see some newcomers .

    And you're right, 22 is a lot of levels. What I'm kind of planning is skimping a little on the detail (I think I have a tendency to go for too pixel-perfect in any case), but having more layers, which should make the overall look fairly good. Although some of those high elevation levels are probably going to be fairly marginal.

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