You need something on your buildings where the two(or more )roof textures meet. I would chunk down some type of line (black/grey, perhaps even very slightly varying widths for gaps between boards) to indicate where one board ends and another one starts. Your round building has this effect(mostly), and I think this looks much better.

Not really digging the whiteness of most of the roofs...Looks a bit to glowy, and contrasts to much with the plank color IMO.

Good job on the planks making them darker and more worn. I think the scratches are two regular. It looks like you used the dodge tool, but perhaps to much or the wrong setting.

The round building... is that two separate rooflines, the inner one higher than the other? If so, give it a bit of outer glow to make it seem like it's on a different level and distinct from the lower part. Ditto the square building below it....

The trees have a dark outline around them that is distracting for such nice looking trees. Perhaps if it was blurred outward from the treeline, it would be a lot less distracting to the eye when zoomed in.

Also most of the buildings have a what I would think is a too think border around the edges. Perhaps making the outline a bit smaller and adding an outter glow would help.

Over all, very nice map. I am pretty sure this is one I will vote for, but there are a few things I think you can do to make this even better.


BTW, are these planks all meant to be wider than most grown men? Heh.. must be some massive trees and some really good saws!