Looks pretty good Morgan. This is a small quibble but some of the textures (e.g. the stone floor) are repeating and the image might benefit by using some more randomization of textures. Nice work though.
Cheers,
-Arsheesh
I've been playing with this idea for a while now
Witchden Sanctuary - made in photoshop
Remote Sanctuary known for its botanists/alchemists, library, healing magics, and mead.
This is the main building, currently working on the small community that surrounds and supports it.
Any critique is welcome!
wSanctuary_roof.jpgwSanctuary_F1.jpgwSanctuary_F2.jpg
Edit: Someone pointed out my original compass was wrong (:
Last edited by morganPotPie; 11-15-2017 at 03:05 PM.
Looks pretty good Morgan. This is a small quibble but some of the textures (e.g. the stone floor) are repeating and the image might benefit by using some more randomization of textures. Nice work though.
Cheers,
-Arsheesh
Hi Arsheesh, thanks a lot for pointing that out. I can see what you mean now that you say that. I think randomizing it up could make a big improvement (yay new tips/tricks). Thank you!
Nice work on these.
"We are the music makers, and we are the dreamers of dreams"
These look so good I have no idea were to start
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Thank you!
If you need some help starting, this is kind of what I always do(for a structure):
I start off just thinking what this place could be used for, and what kind of rooms they may have
I either draw out, or just start a rough map in my software program - get a rough layout down. Residence in one area, kitchens and dining in another, etc
One you have the rough structure, you can start thing of how it was built and details - with stone? wood? how many windows, do they need fireplaces? etc...
The hardest part is just starting - once this is done just critique it and work on it from there.
Good luck!
This is a great map. I enjoyed how you had the tree stump on the ground floor but the
full tree top on the upper levels.
I can't wait to see the surrounding town
I was wondering, as I am new to map making, what tools you used to make this map.