Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: November 2017 Challenge: Time To Eat

  1. #21
    Guild Artisan Guild Supporter Tenia's Avatar
    Join Date
    Dec 2016
    Location
    France
    Posts
    621

    Default

    Thanks for pointing that out. Actually I was even thinking about a scale of 1.5 meters wide per hex, with 3 seconds per turn. My original idea was to raise the sea level every three turns... the longest move being 6 hex, that makes 1meter/s, actually my tide is close to the world record (if my rusty maths are good) Anyway, I've planned to rework the house : My wife doesn't like it (a sufficient reason), the floor is completly off-scale, I have issues with the layer effects (made with Artrage) and the counters and so on. So I probably shrink it and maybe add a terrace, a spaceship port... err, not a spaceship port !
    Regards,

  2. #22
    Guild Artisan Guild Supporter Tenia's Avatar
    Join Date
    Dec 2016
    Location
    France
    Posts
    621

    Default

    Just a little update. Pamela's trying to get out
    ### Latest WIP ###
    time-to-eat-7.jpg

  3. #23

    Default

    LOL!

    You're having fun, aren't you! Go on - admit it

    I couldn't help but have a chuckle at the poses of the zombie icons. (Probably because they remind me of me when I get up out of my chair when I've been sitting there for too long!)

    Looks good enough to buy!

  4. #24

    Default

    Yes, very nice. And I like this housemuch better.

  5. #25
    Guild Artisan Guild Supporter Tenia's Avatar
    Join Date
    Dec 2016
    Location
    France
    Posts
    621

    Default

    Thanks
    Quote Originally Posted by Mouse View Post
    You're having fun, aren't you! Go on - admit it
    I must confess... Yes !
    I am considering adding some comments directly to the map, what do you think ?
    ### Latest WIP ###
    time-to-eat-8.jpg

  6. #26

    Default

    The comments are funny, but I don't know if they really go with the slightly more serious intent of making an actual game. Never having played one, though, I'm not really qualified to give an opinion either way. Sorry!

  7. #27

    Default

    Mmmm... I'd say no on the comments.

  8. #28
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    Rising water doesn't have to be tide. There could be water coming from a flood, either as a result of weather, a dam break, or a deliberate release of water to fill the moat here or elsewhere along the waterway.

  9. #29
    Guild Artisan Guild Supporter Tenia's Avatar
    Join Date
    Dec 2016
    Location
    France
    Posts
    621

    Default

    Ok, I also doubt... in fact originally, when I started I was thinking more about a boardgame style map than an real game, so...

  10. #30
    Guild Artisan Guild Supporter Tenia's Avatar
    Join Date
    Dec 2016
    Location
    France
    Posts
    621

    Default

    As I surely wouldn't have the time to draw something until the end of the week and I don't know what else to add that's relevant, here is a latest and probably last wip, without the comments :
    ### Latest WIP ###
    time-to-eat-9.jpg
    Take it easy on yourself

    PS: I almost forgot to credit : Counters silhouettes are from https://www.vecteezy.com
    Last edited by Tenia; 11-27-2017 at 03:28 PM.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •