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  1. #1
    Guild Journeyer PaGaN's Avatar
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    Hey Charerg!

    A "looks pretty solid" from you is exactly the green light I was waiting for. Thanks. It was a LOT of work to get here but worth it and I know you know this! You went waaaaaay deeper. Thanks for your help. By the way, I tried your technique using hot spot trails for defining ridge movements but wanted to take a baseball bat to my Mac as GPlates crashed almost every time...lol (you DID warn me). I will do the bathymetry at some point but REALLY want to get on with the land first.

    WOOOOOOHOOOOOOO!

    PaGaN
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  2. #2
    Guild Artisan Pixie's Avatar
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    PaGaN, you have more than graduated. That's a a very solid world map, when it comes to tectonics.

    Move on to heightmapping, but don't get trapped in the detail - a 10800 x 5400 map in detailed altitude is a lifelong project! Unless you plan to leave your half-baked world for your kids to continue and your grandsons to complete, think carefuly about the level of detail you want.

    Like everyone else, I'm envious of the solid tectonics and resulting landmasses - I wonder how climate/oceanics will work out and how civs will spawn and interact... (long down the road). Massive kudos for your achievement so far! I'm in awe.

  3. #3
    Guild Journeyer PaGaN's Avatar
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    Hey Pixie!

    Thanks so much, i really couldn't have done it without all the coaching and encouragement. It really was a HUGE learning curve but well worth it (maybe now i can stop dreaming about shifting plates and orogeny...LOL)

    And now, yes, onto height mapping.

    I am NOT going to be going into the mind blowing level of detail that yourself and Charerg have. I need enough to be able to work on climate. What i'm thinking is perhaps 6 levels: 0 - 1000', 1000' - 2500', 2500' - 5000', 5000' - 10,000', 10,000' - 20,000', 20,000' - 30,000'

    Do you think this sounds reasonable? This should allow enough data to calculate impact on climate no? Or do you think even that is overkill?
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  4. #4
    Guild Artisan Pixie's Avatar
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    Quote Originally Posted by PaGaN View Post
    Do you think this sounds reasonable? This should allow enough data to calculate impact on climate no? Or do you think even that is overkill?
    I'd say it's fine in number of levels. Then there's the in/out detail (in terms of river valleys, mountainous areas). Blobs are much closer to draw than the intricate ins and outs showing river erosion.

  5. #5
    Guild Journeyer PaGaN's Avatar
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    Yeah, I'm trying to keep that in mind as I go and also trying to keep to the beautiful almost fluid curves and sweeps of mountains (somewhat easier with knowledge of what the tectonics are )
    I'm working on a gradient map so, at the end of this I will have a colour height map AND a gray scale map that I could always take into Wilbur for refining the erosion maybe?
    I'm going to work on a sample area to post here to make sure I'm not off base
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

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