Been doing a bit more work on the northernmost cliff face
### Latest WIP ###
KRITA NEW 02.jpg
Well, I seem to have got a 64 bit system and version of Win 10
Here's the rest of the info - just in case this isn't about the RAM at all, but the processor, or the bus, or a combination of poor equipment.
System spec.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Been doing a bit more work on the northernmost cliff face
### Latest WIP ###
KRITA NEW 02.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It looks like you have the same PC as my old one (it's also a HP Pavilion, intel i34, 64 bits, 4Go RAM) : not a surprise you encountered the same problems as me with te Win10 last big update!
I'm working on my new one and its 16 Go of RAM and I can assure you it's going sooooo smooth and pleasantly! The autosave in Krita are so quickly done they are almost unnoticeable, for example.
Back on the map : the details of that cliff are really well done! Are you starting with the colors?
In that case, 'snap'
Unfortunately I think the best I will be able to do is add another 4GB to it. It really will be a couple of years before I can afford to get a new machine - reconditioned second hand or otherwise. I just hope its not the particular architecture of HP Pavillions that's causing some or all of the problem, or even doing that will be a bit of a waste of time and money.
Yes - back to the map.
Thank you - I am reasonably pleased with the way the cliffs are going
I think my background as a painter gives me a totally different approach to mapping. I don't so much 'draw' them, as 'paint' them. I have tried to do it the proper way, with black line work, shading, and then colour last of all, but it seems that I work better if I do all of that in one move - just like a painting done with extremely fine brushes and a limited palette.
It creates a certain style that will always be different - always a bit odd - always something 'other' than mainstream, but I guess that's just the way I am.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I don't think there's a "proper way". There are only different methods with different outcomes. I was just curious and I surely like the result!By Mouse
I think my background as a painter gives me a totally different approach to mapping. I don't so much 'draw' them, as 'paint' them. I have tried to do it the proper way, with black line work, shading, and then colour last of all, but it seems that I work better if I do all of that in one move - just like a painting done with extremely fine brushes and a limited palette.
Plus, I'm pretty sure you're not the only one to have this painterly approach, even if you have your own special mousy touch.
Thank you!
You've made me feel a lot better about my style![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Done a different patch of cliffy stuff
(Draft only - needs more work to it)
### Latest WIP ###
KRITA NEW 03.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
That is a nice style you have here.
The rock surface look like the real thing.
My Deviantart: https://vincent--l.deviantart.com/
Ooh I love it when you do these cliffs! Looks awesome so far.
Yeah, that really is a gorgeous looking style of cliff.
The top center is wonderful.
That shadowed overhang is really well done.
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