Looking very cool! Maybe it's just me but to my eye the cliffs look a little flat.
I'm not sure I understand what you mean by 'overloaded'. It looks beautiful to me
If there is just one thing, however, its the size and tone of the trees/bushes. I didn't really notice them last time because I was absorbing the glorious detail of the floorplans, but if they are trees then they should be quite a lot larger than they are. They are also the darkest thing in the map by a very long way - in the map being anything not part of the frame or insets. Even if they are cypress trees, and therefore tall thin and relatively dark, I still think they could do with being only a couple of shades darker than the grass just to blend them with the landscape a little more. The spread is a bit too regular - mostly pairs of trees spaced along either side of the road.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Looking very cool! Maybe it's just me but to my eye the cliffs look a little flat.
Hi Mouse ! Thanks for your comments... So I did made the trees (that are supposed to be pines...) bigger and a bit lighter (pines are usually quite dark)... Tell me what you think !
Thanks for your comment... I added a bit of texture on the cliffs... and then, I looked at the grass... and added a bit of texture too on the grass... I think both are less flat ?
Here's the new WIP :
Auberge du guet av plan 3.jpg
They look much better
If you haven't merged the lines with the green, they might look even better if the black/dark green is just a tad less contrasty with the lighter parts... I think. At the moment there's far more contrast in the pine needle texture than there is between the tiles on the roofs and the cracks between them, or in the thickness of the lines defining each of the stones of the ruined walls. Maybe use a mixture of oranges and not quite such dark greens instead of the black in those trees? (a dull orange like the cones and bark).
(If I'm getting annoying just slap me!)
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks again for your comments and for your help !
As I had to merge the trees layers, I could not work on those as suggested. I tried to diminish the contrast between the sunny side and the shadows, without losing too much of their colors (but they were very bright anyway....) Tell me if it's better ?
Auberge du guet av plan 4.jpg
Much better
Dimming down those very bright greens has worked wonders
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
The textures you added to the cliff and grass are really doing their job. Bravo !
An interesting thread Jo. Nice to see all the step you did to develop this.
Cheers.